Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 80 | 20 |
| Creator reviews (3 tracked) | – | 71 | 3 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | 72 | 750 |
| Xbox store ratings | – | 50 | 750 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 8h ago · full methodology →
Press & Creators reviews (62)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 65
“Tom Clancy’s The Division is a “playable” game in the same way Anaconda is a “watchable” movie. As adequate as entertainment gets, it’s capable of providing solid amusement while it lasts, but it’s not something worth remembering beyond the scope of the time spent actively utilizing it. It’s something you can use to waste time, and it’s good at that, but it’s not particularly brilliant at anything else.”
read full review ↗ - 90
“They say that New York City never sleeps, and those who play Tom Clancy's The Division may understand the feeling.”
read full review ↗ - 50
- 90
“Ubisoft Massive has in Tom Clancy's The Division the best game the French company has made so far for this generation, and demonstrates that consoles are also a great place for MMOs. The downgrade is soon forgotten once you stop and delight yourself with such an imposing, beautiful and at the same time, chaotic New York. When all of the gameplay mechanics roll out, you are already trapped and you won't stop until you've completed every single challenge. ”
read full review ↗ - 80
“Any enjoyment to be found in The Division could easily have been smothered by its tremendously dull side content. Fortunately, it's saved from some all too familiar open world bloat by not only the high stake thrills of the Dark Zone but its top notch story missions.”
read full review ↗ - 70
“The Division is a game that demands to be played with other people. It's biggest gameplay flaws are forgivable once you add a friend into the mix, but as a solo experience it can be an exhausting grind with little in the way of rewards or satisfaction.”
read full review ↗ - 90
“Ubisoft Massive provides a very polished experience that fits for single, co-op and multiplayer gamers. RPG's mechanics work like a charm and the shooter is very solid. Level design could be a little better, but Tom Clancy's The Division is an outstanding new entry for the market.”
read full review ↗ - 80
“No matter how frustrated I grew with the game's semi-indestructible enemies or its repetitive leveling structure, I absolutely could not stop playing. The world was too engrossing, the loot was too enticing, and the campaign was too gripping for me to simply walk away. I stopped caring about the game's flaws after the first few hours and proceeded to lose myself in obsessive stat optimization and cooperative gun battles. The problems (and frustration) never disappeared, but I was more than happy to play through the pain.”
read full review ↗ - 80
“By and large, The Division lives up to the years of hype and high expectations. At its core, it marries solid cover-based shooting with a loot heavy RPG and an enticingly beautiful setting, but it really comes together when you can team up with friends and take on enemies, whether rebellious AI factions or other agents in the fraught and tense Dark Zone. There are a few foibles, but it’s a game that can easily draw you in and have you playing for hours on end.”
read full review ↗ - 70
“Repetitive by design, and at heart a fairly pedestrian third person shooter, but the online co-op and promise of never-ending rewards is hard to resist.”
read full review ↗ - 90
“Taken out of the context of a tumultuous build-up and away from the weight of expectation, this game is a sheer triumph. It takes a simple third-person shooter and packs impressive RPG and multiplayer elements into the mix, with the end result being simply fantastic. Miss this game at your own peril.”
read full review ↗ - 60
“For all of its blunt narrative exposition, the game efficiently propels the action from beat to beat.”
read full review ↗
…and 50 more tracked reviews.
