Screenshots & trailers
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 76 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 6h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Simple like a classic Swatch watch, it’s Minutes’ exceptional mechanics that make this indie worth your time. Clean, colourful, and effortlessly cool, this is a reminder that you don’t need a million dollars to make something special.”
read full review ↗ - 80
“Minutes does exactly what it says on the tin and it does it beautifully, which is quite a feat considering developer Red Phantom Games is actually just one person, Richard Ogden. An essential title for on-the-go gaming on PS Vita, and a damn fine puzzler on PS4.”
read full review ↗ - 60
“Despite each stage lasting only sixty seconds, it takes hours for Minutes to blossom.”
read full review ↗ - 70
“For a couple of hours (or about 240 minutes) of throwback scorechasing with an initially easy access point, buy Minutes.”
read full review ↗ - 80
“The concept is nice and surprisingly challenging, making for an ideal game to play in-between the bigger titles.”
read full review ↗ - 82
“While not incredibly complex on the surface, Minutes offers up a challenging style of gameplay that requires you to constantly think on the fly, while having a blast. It might be closer to a causal gaming experience than a console experience, but it’s nonetheless fun at the end of the day.”
read full review ↗ - 75
“There is a lot to like about Minutes and its most egregious flaw is that it ends so soon. ”
read full review ↗ - 74
“Minutes surprised me with its challenging yet fun gameplay. ”
read full review ↗ - 60
“Minutes is a simple, minimalist, but high-action arcade game. It's an impressive, creative and enjoyable indie game, though it lacks the brilliant high thinking and narrative that went into like-minded arthouse games like Hohokum and Entwined.”
read full review ↗ - 80
“A clever, abstract take on a bullet hell shooter that breaks the action up into very short bursts. It's challenging, fun to play and very addictive. A great indie game to play between AAA titles.”
read full review ↗ - 80
“Minutes is an innovative experience that manages to capture your heart through the clever premise. However, it’s way too challenging for its own good and becomes downright punishing as you progress through the levels.”
read full review ↗
