How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 82 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | – | 0 |
| Backloggd ratings | – | 69 | 20 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 5h ago · full methodology →
Press & Creators reviews (10)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Rock Band Rivals is tailored for the fans that care about competition, which is likely the biggest install base for the plastic instrument game. ”
read full review ↗ - 80
“While Rock Band Rivals' new campaign offers little substance, its new persistent multiplayer component is an intriguing addition that genuinely enriches the core Rock Band 4 experience.”
read full review ↗ - 60
“Rock Band Rivals offers less than expected, considering the state in which Rock Band 4 was released back in October last year. The content provided is not quite sufficient when taking the length of the Rockudrama and the poorly executed Rivals mode into consideration.”
read full review ↗ - 80
“Even if the most essential features in Rivals won't be meaningful to a lot of people, this expansion represents Rock Band 4 at its best to this point.”
read full review ↗ - 75
- 90
“Rivals gives Rock Band 4 some new life that injects the core game with modes fans have been begging for, and a new story mode that longtime fans and newcomers alike can get behind.”
read full review ↗ - 80
“Who knows how long it will last, but Rivals had me clearing a permanent place to store the plastic drums and guitar once again, items that were long ago retired from the lounge room. It took Harmonix a year and an expansion pack with a hefty price tag, but Rock Band 4 is once again a headline act.”
read full review ↗ - 80
“Rock Band Rivals has once again iterated in a way that makes it unquestionably the most attractive rhythm game so far this generation.”
read full review ↗ - 100
“Rivals is a great expansion for the Rock Band 4 platform. Rockumentary and even more so the Rivals mode will keep you coming back. Together with the content patches that arrived in the last months, Rock Band Rivals is the game that Rock Band 4 should have been to start with.”
read full review ↗ - 85
“Rock Band Rivals has once again sparked my love for Rock Band, and the thrill of the chase.”
read full review ↗
