How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 75 | 20 |
| All-time Steam reviews | – | – | 0 |
| Metacritic user ratings | – | – | 0 |
| PlayStation store ratings | – | 48 | 61 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (9)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“What The Falconeer offers is a remarkable open-world-ish experience, one that's all the more impressive given that it's (almost) entirely the work of one person. It's gorgeous to look at and polished as all-get-out, with a warmth and sense of familiarity to the proceedings that reminded us of the Bullfrog classic, Magic Carpet. It's a game that's very clearly cared about, a game whose systems intermingle cleverly, and one that doesn't give up its secrets easily in the slightest. Does it offer the adrenaline you’d expect from the freedom to fly and fight atop an enormous war-warbler? No, not really. But it’s still pretty falcon good.”
read full review ↗ - 70
“Not a perfect game but one that delivers some solid gameplay within a rich universe brought to life through an atypical artistic direction. The work of one man, Tomas Sala took the time to implement all the dual sense functionalities needed for this Warrior Edition on PS5.”
read full review ↗ - 80
“The Falconeer already was a good flying action shooter with its very own graphical style and interesting storyline that spanned over 15-20 hours. With all additions packed in the Warbird edition, the game has expanded significantly and addressed several of the earlier points of criticism. If you're interested in guiding your own giant warbird through a wonderful fantasy realm (and who wouldn't?) this game deserves your attention.”
read full review ↗ - 65
“The Falconeer is weird and wonderful with its surprisingly good sci-fi/high fantasy story and lore-ridden world. Despite its unusual and “out there” premise, it falls into the familiar and doesn’t do anything new with its gameplay. There’s a world worth seeing in The Falconeer and it really is an artistic piece by a passionate artist, but it feels like a piece of a larger picture. ”
read full review ↗ - 90
“The Falconeer: Warrior Edition is largely the same game that I already enjoyed when it first launched, but experiencing it on PS5 has made all the difference. The DualSense's features are well implemented, and the gameplay flows in such a way that you never want to put the controller down. Despite issues with the UI, and how certain aspects of the game work, you can just get around them, and can avoid them altogether once you've moved into the endgame.”
read full review ↗ - 75
“Overall, The Falconeer: Warrior Edition remains the very same game with an excellent atmosphere, beautiful visuals, but a gameplay that is not as engaging as we would have hoped. It is still a remarkable achievement for one man, and the game while not perfect it is definitely worth trying. Despite the fact that sometimes the pace is a bit off, due to the big empty traversal sections, and that the difficulty level can be inconsistent, soaring to the skies on the back of your trusted mount is a unique experience.”
read full review ↗ - 90
“The Falconeer: Warrior Edition includes everything released so far, with stunning visuals on PS5 and even prettier visuals than before.”
read full review ↗ - 50
“The Falconeer: Warrior Edition, fails to inspire. It’s a game that says its piece in the first hour but then meanders on for another dozen hours without saying anything more. ”
read full review ↗ - 80
“A unique, atmospheric adventure with a character that it’s never less than a joy to control. Wondering feather or not to dive in? We say go for it. [Issue#5, p.90]”

