Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 77% | 72 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 64% | 63 | 471 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 11, 2026) · 208 reviews sampled · 471 total reviews in window · weighted 123.1 up / 68.9 down · computed 2h ago · full methodology →
Press & Creators reviews (1)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 30
“Ostranauts offers beautiful presentation, solid audio design, and a lovingly-crafted world filled with buggy, incomplete systems and an underlying design that commits the ultimate videogame sin, watching all these progress bars and getting nickel-and-dimed by a million aggravations is less engaging than doing my household chores in real life.”
read full review ↗
Patch history
- Prison, Brawling NPCs, and Racing Improvements, Plus Several Null FixesAug 11, 2026significant · resets scoring window
- Ostranauts 1.0 Out Now! 🚀Aug 3, 2026significant · resets scoring window
- PASS and Gigs Rebalance, More Improvements to AI and OthersJul 24, 2026significant · resets scoring window
- More Fixes for Crew AI, Docking Fees, and Other IssuesJul 16, 2026significant · resets scoring window
- Fix for Random Pausing, Battery Swap BugJul 14, 2026
- Save Game and Docking Fixes, AI ImprovementJul 2, 2026significant · resets scoring window
- Ostranauts 1.0 is coming August 3rd!Jun 25, 2026significant · resets scoring window
- Improvements to Saves, Performance, Venus, and Other Bug FixesJun 18, 2026significant · resets scoring window
- Steam Workshop Support! Plus Gigs and Other FixesJun 11, 2026significant · resets scoring window
- Tutorial and QoL Improvements, and Other FixesMay 21, 2026significant · resets scoring window
- Unwelcome NPCs, Stuck Pilots, and Other FixesMay 14, 2026
- Overheating Reactors, Ship Instadeath, and Other FixesMay 8, 2026significant · resets scoring window
- Debuff and Intruder Relief, Plus Other FixesMay 7, 2026
- Plot Objective Dismissal FixApr 30, 2026
- Tutorial and User Experience Polish, and Other FixesApr 29, 2026significant · resets scoring window
- Fire guardrails, and emotional clobber reliefApr 24, 2026
- Everybody's Ugly, Poofing Items, and Other FixesApr 23, 2026significant · resets scoring window
- Fire in the Hold out now! 🚀🔥Apr 21, 2026significant · resets scoring window
- Arena Mode (Ship Combat Beta) UpdateFeb 17, 2026significant · resets scoring window
- Our Plans for 2026 + Arena Mode BetaFeb 10, 2026significant · resets scoring window
- 2025 Year in ReviewJan 8, 2026significant · resets scoring window
- Ship Combat Preview and QoL PatchDec 18, 2025significant · resets scoring window
- Vizor Memory, Removing Jettison, and Other FixesNov 18, 2025significant · resets scoring window
- Square Meals & Space Supplies UpdateNov 3, 2025significant · resets scoring window
- Fixes for Broken Ships, Selection Dragging, and WhodunnitOct 10, 2025significant · resets scoring window
- QoL Improvements for PDA Orders, Inventory, and Other FixesOct 9, 2025significant · resets scoring window
- Fix for right-clicking placeholder objectsOct 5, 2025
- Tutorial save/load/null fixesOct 4, 2025
- Fixes for remote crew pickup, softlocked infinite tickers, and tutorialsOct 4, 2025significant · resets scoring window
- Project Update, Plus Tutorial, PDA Social App, Auto-damage and Other ChangesOct 2, 2025significant · resets scoring window
- Fixes for PDA Vizor, Tilemaps, and Item PlacementSep 18, 2025significant · resets scoring window
- Inventory Overhaul UpdateSep 11, 2025significant · resets scoring window
- Fixes for Reloading Saves In-GameAug 8, 2025significant · resets scoring window
…and 51 earlier patch announcements.
