Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 62 | 8 |
| Creator reviews (1 tracked) | – | 70 | 1 |
| All-time Steam reviews | 78% | 73 | 47 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (16)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Groundhog Day is a very good adventure game that will entertain you for about 8 hours. Fans of the film of the same name will surely impress the sequel. If I could talk to developers, I'd recommend them a different style of graphics.”
read full review ↗ - 60
“At the end of the day, this is a neat experiment that fans of the film will enjoy, but overall it fails to measure up to the source material.”
read full review ↗ - 70
“If you've ever wanted to get stuck again in Punxsutawney, Pennsylvania, virtual reality has you covered. Like Father Like Son, is a cartoony sequel to the 1993 film, and it does its best to recapture the love and lunacy that made the story work the first time around. But with sloppy animation and only a handful of locations to revisit, this town's not quite the same as it used to be.”
read full review ↗ - 70
“For a video game based on a movie, and a VR one no less, Groundhog Day: Like Father, Like Son should do enough to please fans, even if its neat concept feels a little under-developed in places.”
read full review ↗ - 60
“The sequel Groundhog Day never had comes with a similarly redemptive ark, a witty script, and some mini-games that should never have seen the light of day.”
read full review ↗ - 40
“Unlike its protagonist, Groundhog Day: Like Father Like Son shows little interest in forging its own identity. If you’re craving a return to Punxsutawney, rewatching the movie is a far more rewarding choice. ”
read full review ↗ - 60
“Groundhog Day: Like Father Like Son is the game sequel to the rom-com classic. While janky and lacking star power, it's still an appealing experiment.”
read full review ↗ - 70
“No one expected a Groundhog Day sequel, but in the experimental wild west of virtual reality, we got one anyway. Thankfully, the brilliant Tequila Works is behind the project and they infuse it with a tone that denotes the team’s respect and understanding for the movie and they mix that with plenty of fan-service moments to keep the quirky and miraculously canonical story worth your timeloop.”
read full review ↗ - 80
“Groundhog Day: Like Father Like Son delivers a fun, immersive, and interactive unorthodox sequel to the hit 1993 movie. The number of choices and pathways you can choose from is beyond anything I’ve seen in VR so far, requiring you to think outside of the box and experiment in order to see how one or two changes can alter the direction the story is going in. Whereas the art design and aesthetics didn’t appeal to me at first, for their cartoony and simplified looks, I grew to enjoy them and believe the comedy and charm wouldn’t have been pulled off if the devs had stuck to realistic visuals”
read full review ↗ - 80
“Groundhog Day Like Father Like is an entertaining follow-up to Bill Murray's classic movie, que replica los aciertos de la película de manera jugable. No es especialmente largo ni innovador en lo jugable, pero si te gusta la película y experiencias como Job Simulator, aquí tienes una buena propuesta.”
read full review ↗ - 50
“While I understand it's trying to emulate the movie, this ultimately makes Groundhog Day: Like Father Like Son not any fun to play. Having to repeat the same tedious, overly lengthy, and often difficult, minigames over and over is just not fun. While I can say I was impressed with the storytelling and voice acting, and it really did feel a lot of effort went into making the game feel just like the movie. I just wish it was actually fun to play.”
read full review ↗ - 65
“Groundhog Day: Like Father Like Son is primarily a superb adventure game occasionally stymied by overly finicky, and at times outright broken, minigames. At most times a stellar lighthearted VR romp with some grand heartfelt moments, Groundhog Day's charm subsides at times as players are forced to do minigames over and over to succeed. The superior writing and structure shine through, but expect some moments of frustration.”
read full review ↗
…and 4 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
