Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 19 |
| All-time Steam reviews | 94% | 89 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 96% | 91 | 12 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 33 reviews sampled · 26 total reviews in window · weighted 17.5 up / 0.8 down · computed 2h ago · full methodology →
Press & Creators reviews (28)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 65
“Shady Part of Me is a game that puzzle platformer enthusiasts will most likely enjoy. But when all's said and done, it looks like this will stay in the shadows compared to the indies it takes ideas from. It's fun at the time, but ultimately forgettable.”
read full review ↗ - 60
“A story too abstract and gameplay too basic keep this puzzle-platformer lurking in the shadows.”
read full review ↗ - 90
“Douze Dixièmes has created a rare pearl. Shady Part of Me is one of those projects that stands out from the crowd for its originality and themes. Published by Focus Entertainment, on 10 december 2020, for PC, PlayStation 4, Xbox One and Nintendo Switch, Shady Part Of Me (Steam page) is a puzzle platform with a charismatic peculiarity: an elegant mix of 3D and 2D gameplay.”
read full review ↗ - 90
“There’s something pretty delightful when you encounter games that you’ve never previously heard of that, once you begin playing them, grab you and demand your attention until they’re completed...”
read full review ↗ - 80
“Haunting, evocative, introspective, atmospheric and memorable, Shady Part of Me feels like a journey - and, a very personal one at that. It's the kind of journey that many in the audience will be able to identify with. It may only take a few hours, but it's one worth experiencing more than once. Just eight people made this title, and it's exciting to see what that little team will be able to do next.”
read full review ↗ - 85
“Excellent gameplay, unique ideas, and a strong presentation make for an easily recommendable narrative puzzle platformer.”
read full review ↗ - 85
“Overall, The Shady Part of Me was a good time. There were times I didn’t know what was going on in the story, but the simple feel of its mechanics while still keeping the complexity of the puzzles really kept me going. Its a really interesting game that I think puzzle platforming fans should try, and with its rewind feature and the bit-sized progression aspects, it makes the entire thing an enjoyable time all the way though.”
read full review ↗ - 95
“On a final note, Shady Part of Me should have been on my Game of the Year list but with how late it was released, it sadly won’t be making it as I quite literally got to experience this tale this past weekend. It’s not a very long adventure, but it packs a punch both from the visuals and the musical score, to the emotions coming through both of your protagonists as they try to find the exit that they’ve been searching for together.”
read full review ↗ - 80
“The story might be a bit too slow and ambiguous for some, especially when it comes to the ending, but Shady Part of Me is filled with clever puzzles that should appeal to fans of the puzzle-platformer genre.”
read full review ↗ - 80
“Like the characters in the game, Shady Part of Me is elegant, but troubled. At its core, the game is a well-designed puzzle game about a girl who has to cooperate with herself to overcome her mental health condition. Between this and the moody, melancholy aesthetic, the game hits home in all the right ways, which is why it's such a shame that the ending just doesn't stick the landing.”
read full review ↗ - 80
“Making its first foray in the world of video games, the french studio Douze Dixi'mes gave birth to a great platformer, full of inventive puzzles and sweet narrative ideas. The art direction is flawless, especially the soundtrack - one of the most thrilling of the past months. In the end, this short but well-conducted journey surely will resonate in every gamer's heart.”
read full review ↗ - 75
“Shady Part of Me has a frustrating story and a terrible title, but it's a great little puzzle platformer with a very neat central mechanic.”
read full review ↗
…and 16 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
