Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 419 sampled Steam reviews (391 positive / 28 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Multiplayer & servers8% mention it
- Performance6% mention it
What negative reviews complain about
- Bugs & crashes18% mention it
- Controls & UI18% mention it
- Multiplayer & servers14% mention it
- Story & writing14% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
74%
65 reviews
5-15h
97%
115 reviews
15-40h
93%
90 reviews
40-100h
100%
78 reviews
100h+
99%
71 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 80 | 32 |
| All-time Steam reviews | 96% | 91 | 1132 |
| Metacritic user ratings | – | 85 | 51 |
| Post-patch Steam reviews (trust-weighted) | 95% | 90 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Apr 30, 2025) · 300 reviews sampled · 29294 total reviews in window · weighted 244.5 up / 7.3 down · computed 2h ago · full methodology →
Press & Creators reviews (41)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“This is a stunningly beautiful destruction simulator that tasks you with pulling off high-stake heists.”
read full review ↗ - 80
“Teardown is one of those examples that prove that you can create a unique, great and fun game with a relatively simple idea and let the players take care of the best moments. It's a beautiful puzzle sandbox game that may be plagued by a few flaws, but that doesn't take away from its strong qualities in the end.”
read full review ↗ - 80
“Blowing stuff up is fun, and Teardown gets that. Its varied voxel environments combine with nuanced physics and deformation systems to make levelling buildings, eviscerating vehicles, and orchestrating massive explosions a thrill. An inconsistent campaign and lack of multiplayer don't keep it from setting a new standard for video game destruction.”
read full review ↗ - 82
“Teardown is a game that clearly shows that the devs care a lot about their audience and that they want players to have as much fun as they possibly can have with their game. The game is certainly an interesting one with its demolition and heist mechanics that is paired perfectly with beautiful lighting and satisfying sound design. Teardown is definitely something you should check out.”
read full review ↗ - 70
“Teardown does a great job in delivering on its premise, offering players the ability to pull off professional heists any way they want by manipulating the environment to their advantage. You will always have something to do if you get bored of the campaign, such as the sandbox mode where you can experiment and play to your liking, or the challenge mode where you put your skills to the test. Unfortunately, the game’s freedom is tied to your progression in the campaign, forcing you to work within certain constraints. Unless you are a big fan of creating your own experiences, you can quickly become bored of the game if you don’t give yourself time to take a break. Despite this, Teardown is still a solid sandbox experience that can provide hours of entertainment and goals to work towards. For players looking for a good sandbox experience that makes you think and promotes your creativity, you can’t go wrong with Teardown.”
read full review ↗ - 70
“Teardown is a fun and creative game in a fully destructible voxel world.”
read full review ↗ - 70
“Teardown's greatest strength then lies in its underlying premise. The ability to jump into highly reactive maps with an assortment of fun tools to tear them apart remains as entertaining now as it was when I first started playing, and the chaotic nature of its physics are a consistent source of joy. It's a pity that the campaign fails to leverage this well in its first half, exacerbated by a slow trickle of new objectives and tools to use. These help expose the smart design that Teardown has from the start, which only really becomes evident much later in its campaign. If you can get past that, or if you dive into the bursting modding scene, there's a lot of cathartic mayhem in Teardown that will likely keep you coming back for more.”
read full review ↗ - 90
“Teardown is one of the most satisfying games I’ve ever played. The Campaign has some wonky design that can be a bit of a slog, but the mechanics behind destruction and the sheer joy that comes from knocking over huge structures are simply incredible. If you feel like just wrecking some stuff, this is the game for you.”
read full review ↗ - 90
“Spend ages planning with explosives and cables only to see it fail again and again, until it doesn’t. Teardown is fantastic fun.”
read full review ↗ - 90
- 85
“Teardown is quite a fun game with a short campaign and an incredible amount of potential.”
read full review ↗ - 85
“Teardown is a beautiful game set in a world that’s more destructible than anything in games before, allowing players complete control over a voxel sandbox. The detail of the world and physics is nothing short of amazing and will be studied by developers for years to come. With the extensive possibilities of content already in the game and modding, players will never run out of things to destroy.”
read full review ↗
…and 29 more tracked reviews.
Patch history
- Editor improvements and Bug FixesApr 30, 2025significant · resets scoring window
- Version 1.6 - the Character Update is hereOct 10, 2024
- Update with focus on moddersApr 17, 2024
- Final Update of 2023Dec 19, 2023
- Teardown 1.5 is hereNov 15, 2023
- Teardown Pricing UpdateMar 16, 2023
- The new Art Vandals update is here!Dec 15, 2022
- Next Update is Coming December 15Dec 5, 2022
- Can you destroy 100 000 000 voxels?Jun 16, 2022
- Version 1.0 is finally hereApr 21, 2022
- Now with object spawning!Mar 1, 2022
- Minor updates and fixesDec 20, 2021
- Better photo mode and adjustable difficultyJun 28, 2021
- Version 0.7.2 live on main branchMay 11, 2021significant · resets scoring window
- Version 0.5.5 live on main branchFeb 5, 2021significant · resets scoring window
- Version 0.5.2 live on main branchDec 22, 2020
- Version 0.4.6 live on main branchNov 5, 2020
