Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 17 |
| All-time Steam reviews | 89% | 82 | 1000 |
| Metacritic user ratings | – | 72 | 8 |
| Post-patch Steam reviews (trust-weighted) | 79% | 73 | 37 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jul 8, 2026) · 37 reviews sampled · 36 total reviews in window · weighted 18.4 up / 5 down · computed 2h ago · full methodology →
Press & Creators reviews (23)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“If you are a Myst fan who has played one or all the previous iterations, this is by far the best version yet and deserves your attention with or without the supported VR hardware. If you are one of the few adventure game fans new to the series, you are in for a real treat, though be forewarned that all the same divisively esoteric design elements remain from the original.”
read full review ↗ - 75
“Myst still holds up after all this time, despite not being the definitive edition of the game. The puzzles are still smartly done, even if they can be quite obtuse, and the tranquil vibe of the environment and presentation remains effective in both regular and VR modes. The inclusion of both movement styles and different control methods is great for accessibility, even if most people will default to the old methods, but the lack of improvements to a few areas and removal of certain things from realMyst is a letdown. This is still a fine title that is worthy of being in an adventure gamer's library, especially if they've never played it before, but realMyst remains the better buy if you intend on playing with a keyboard and mouse. That said, we're all secretly hoping that this causes Cyan to revisit and remaster the other titles instead of visiting the original title yet again in the future.”
read full review ↗ - 90
“At nearly 30 years old, Myst remains a remarkable experience, made all the more accessible and enthralling in this modern iteration. This is the best way to play Myst-especially in VR.”
read full review ↗ - 70
“More than 25 years later, Myst remains iconic. In virtual reality, the puzzle box still confounds, even as it shows its age.”
read full review ↗ - 85
“Myst in VR really took me by surprise. The cryptic nature of the puzzles was at times frustrating, but also immensely rewarding when completing them. It is a game that feels as if it was born to be in virtual reality, which is no easy feat considering it released back when VR was only a pipe dream. If you are up to the challenge, Myst will really get its hooks into you, thanks to the often haunting atmosphere and the way it allows you to escape into a world that lets you take things at your own pace and explore at your own free will. Hopefully, we will see the many sequels get the same treatment in the future.”
read full review ↗ - 70
“Arguably the definitive edition of one of the most important video games ever released, whose quiet puzzle-solving and slow exploration works perfectly in VR.”
read full review ↗ - 60
“Myst returns in 2020 as a remake entirely designed with virtual reality in mind. It is still impossible not to see here an opportunistic act on the part of Cyan Worlds, probably in need of finances, as the game seems to have been made by an bis team, while the bulk of the studio is working on its other projects, in particular Firmament. Myst 2020 on Oculus Quest is not a bad game but even if it means converting it into virtual reality, we would have liked more meticulous work, especially on the soundtrack which seems simply copied and pasted from the original work.”
read full review ↗ - 68
“This modern remake of the classic puzzle game doesn't stop it from feeling out of date.”
read full review ↗ - 70
“Myst gives a familiar experience a fresh coat of paint, one that has managed to retain its unique appeal across many years and multiple iterations. However, it is still likely to resonate most strongly with a niche audience that will fully embrace what it offers. Others may admire its legacy, but might not feel compelled to see it through the way it was intended.”
read full review ↗ - 75
“Myst doesn't revolutionize practically anything today, but it probably represents the best way to recover a timeless classic in gaming history.”
read full review ↗ - 76
“Myst in VR is an enjoyable and challenging experience that demonstrates how little this classic from nearly 30 years ago has aged. Virtual reality certainly adds a lot, but perhaps it could have been implemented better.”
read full review ↗ - 90
“I’ve been a fan of Myst my whole life. I was already impressed with realMyst released last year, but playing this version in VR is a whole different experience entirely. It looks better, sounds clearer, and plays smoother. If you’ve never played Myst before, then you need to check it out. If you have played Myst before, then you need to check it out in VR to experience it in a whole new way.”
read full review ↗
…and 11 more tracked reviews.
Patch history
- Patch 3.3.0 and future support updates for MystJul 8, 2026significant · resets scoring window
- Patch 3.2.5Mar 5, 2026significant · resets scoring window
- Patch 3.2.4Feb 13, 2026significant · resets scoring window
- Patch 3.1.0Dec 9, 2025
- Patch 3.0.9Nov 25, 2025significant · resets scoring window
- Patch 3.0.5 hotfixJun 20, 2025
- Patch 3.0.5 (and an update for Mac users)Jun 11, 2025significant · resets scoring window
- Patch 3.0.4Apr 18, 2025significant · resets scoring window
- The Age of Rime has been added to Myst!Mar 28, 2025significant · resets scoring window
- The Rime update is now LIVE!Mar 20, 2025significant · resets scoring window
- Patch 2.0.6Jan 29, 2025significant · resets scoring window
- Patch 2.0 - Hotfix (2.0.5)Nov 9, 2024
- Patch 2.0 is LIVE!Oct 28, 2024significant · resets scoring window
- STEAM DECK VERIFIED!Jan 28, 2023
- Patch 9 HotfixJan 17, 2023
- "Legacy Navigation" mode & more!Jan 12, 2023significant · resets scoring window
- Patch 8 is out! (Reverb support, Speedy Achievement, and more!)Oct 7, 2022significant · resets scoring window
- Patch 7 is out!Dec 15, 2021significant · resets scoring window
- Patch 6 - Added Languages!Nov 4, 2021significant · resets scoring window
- Patch 5 is out!Oct 4, 2021significant · resets scoring window
- Update notes for Patch 4Sep 11, 2021significant · resets scoring window
- Update notes for Patch 3, and now introducing: CLASSIC VIDEO mode!Sep 4, 2021significant · resets scoring window
- Update notes for Patch 2 & localization surprise!Aug 28, 2021significant · resets scoring window
- Update notes for Patch 1Aug 27, 2021
