Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 68 | 11 |
| All-time Steam reviews | 82% | 76 | 299 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 84% | 78 | 300 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Feb 19, 2024) · 300 reviews sampled · 283 total reviews in window · weighted 70.2 up / 13.1 down · computed 1h ago · full methodology →
Press & Creators reviews (9)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 64
“If you find very limited one-hit fighting games interesting this delivers, but it’s tough to stay interested in it”
read full review ↗ - 40
“With a short campaign, lack of online play at the time of release and undercooked fighting mechanics, Sclash puts its worst foot forward to deliver an underwhelming experience.”
read full review ↗ - 80
“Sclash is an absolutely beautiful looking game with a stunning look that makes everything appear hand-painted. The story is quite short, and currently, there is no online play available, but it is still a game that will test your patience and timing!”
read full review ↗ - 70
“Sclash is a simple fighting game featuring samurai that can beat their opponents with just one hit. Battles are tense and exciting as a result, but disappointing single-player options and a lack of overall depth let it down somewhat.”
read full review ↗ - 60
“Despite some nagging issues, Sclash mostly succeeds in delivering a streamlined yet challenging combat experience that any fighting game purist will enjoy, and any newbie can too, without much hassle. So if fast-paced, strategic, samurai swordfights are your cup of tea, don’t hesitate to pick up Sclash and lay waste to your foes.”
read full review ↗ - 68
“Slash is a simple samurai fighting game capable of defeating opponents with a single blow. The battles are tense and exciting, but the disappointing single-player options are synonymous with a lack of depth. Visually pleasing, thanks to the brush drawing style graphics.”
read full review ↗ - 70
“The vast empty side-scrolling world should have sent me to sleep. However, the bizarre imagery and stunning landscapes were fascinating. Alongside this, I adored the audio and the simple mechanics. Yes, I’d have liked it to be harder, but this wasn’t to be. As such, despite my minor complaints, I adore Sclash and recommend buying it here! Can you bridge the feud? Explore the world, tackle each foe, and uncover the truth.”
read full review ↗ - 60
“It’s not like this title has exceptionally long legs; the credits will roll in Sclash in a little more than an hour. For a game at this price point, it doesn’t quite have the staying power required to justify the price of admission.”
read full review ↗ - 60
“Sclash tries to build on Bushido Blade success and ideas and, despite an intriguing art direction and some well-crafted mechanics, it still has a lot of room for improvement.”
read full review ↗
Patch history
- 1.1.65 - Security updateNov 3, 2025
- 1.1.63 - Bug fixesJul 18, 2024
- Revert to 1.1.61 temporarilyJun 26, 2024
- Sclash 1.1.62Jun 18, 2024
- 1.1.68 - Display settings & moreApr 30, 2024
- 1.1.59 - Player 2 rebind fixesMar 15, 2024
- 1.1.58Feb 29, 2024
- 1.1.57 mouse rebindFeb 20, 2024
- 1.1.56 - REBINDS & moreFeb 19, 2024
- 1.1.56 - Rebinds & lots of fixesFeb 19, 2024significant · resets scoring window
- Next updateJan 29, 2024
- Revert to 1.1.53Dec 2, 2023
- 1.1.54 online fixesDec 2, 2023
- 1.1.53 online fixesDec 2, 2023
- 1.1.52 online fixesDec 1, 2023
- 1.1.51 fixesNov 30, 2023
- 1.1.5 final balancingNov 27, 2023
- 1.1.44 balancing updateNov 25, 2023significant · resets scoring window
- 1.1.43 hotfixesNov 17, 2023
- 1.1.42 fixesNov 14, 2023
- Added Japanese languageNov 7, 2023
- Online open beta 1 day before the releaseNov 7, 2023
- Disabled public online mode accessOct 2, 2023
- 1.1.33 online test hotfixSep 26, 2023
- 1.1.31 hotfixSep 25, 2023
- Glitch DLC detectionAug 11, 2023
- 1.0.8 - Bugs fixesAug 10, 2023
- 1.0.7 hotfixesAug 7, 2023
- Demo 3.9.3Jun 28, 2023
- Demo 3.8.8May 26, 2023
- Demo 3.8.2 updateApr 18, 2023
- Demo 3.8.2 updateMar 14, 2023
- Community Challenge Update : Tier 3 reachedOct 7, 2022
- Community Challenge Update !Oct 5, 2022
- Demo beta 3.6.2Apr 27, 2022
- Actu Gaming French DirectApr 22, 2022
- New demo version out! 3.2.7Apr 27, 2021
…and 2 earlier patch announcements.
