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Guild Wars 2®

Guild Wars 2®

ArenaNet® · released Aug 22, 2022

AdventureMassively MultiplayerRPGFree To PlayPC

Guild Wars 2 is an award-winning online roleplaying game with fast-paced action combat, deep character customization, and no subscription fee required. Choose from an arsenal of professions and weapons, explore a vast open world, compete in PVP modes and more. Join over 16 million players now!

79
VGC Score
Stablehigh confidence

anchored at patch: “The Raids and Wardrobe Update Is Live Now!” (7mo ago)

82%
At launch
88%
Steam all-time
90%
Press
79%
Player sentiment
83%
Recent sentiment

Screenshots & trailers

What players say

Why the number is what it is: aspect mentions counted across 294 sampled Steam reviews (253 positive / 41 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.

What positive reviews talk about

  • Story & writing14% mention it
  • Progression & loot11% mention it
  • World & exploration8% mention it
  • Multiplayer & servers6% mention it
  • Grind & repetition6% mention it

What negative reviews complain about

  • Story & writing27% mention it
  • Progression & loot20% mention it
  • Multiplayer & servers20% mention it
  • World & exploration12% mention it
  • Grind & repetition12% mention it

Satisfaction by hours played

Same score, different games: see how sentiment holds up the longer people play.

Under 5h

69%

39 reviews

5-15h

89%

61 reviews

15-40h

91%

45 reviews

40-100h

91%

56 reviews

100h+

86%

93 reviews

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (Metacritic)9020
Creator reviews (1 tracked)901
All-time Steam reviews88%821000
Metacritic user ratings84373
Post-patch Steam reviews (trust-weighted)83%773000
Calibration prior (typical game)7250

Scoring window: since the last significant patch (Feb 3, 2026) · 300 reviews sampled · 3582 total reviews in window · weighted 232.9 up / 20.5 down · computed 2h ago · full methodology →

Press & Creators reviews (65)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 95
    trust 75Sep 18, 2012

    Pretty much everything here appeals to me. Guild Wars 2 is a game that meets most requirements and it will definitely stay on my hard drive for a long time (and I can't say that about The Old Republic). Playing this game reminded me of the first impressions after launching World of Warcraft. I'm not comparing these two games in terms of content or which game will become victorious in a long run. It's about this strange feeling I had after playing WoW - that MMO games can be so pleasant and cool to play. Guild Wars 2 is just like that. It's a new quality in the genre, a standard for others to implement in their games.

    read full review ↗
  • 95
    trust 69Sep 12, 2012

    A fast, slick and beautiful community-driven MMO experience featuring all the content and mechanics you'd expect from a game with a monthly fee, and a good deal more besides. With that in mind, I cannot recommend it enough.

    read full review ↗
  • 93
    trust 67Sep 5, 2012

    Guild Wars 2 sets a new standard for all upcoming MMORPGs. It may be too early to state that this game will dethrone World of Warcraft but it does a great job in trying. Nice graphics, an abundance of content and new takes on many MMO aspects ensure a great gameplay experience.

    read full review ↗
  • 85
    trust 67Sep 20, 2012

    At $60, Guild Wars 2 is easily one of the best MMO values in the pay realm this year, and it's superior to every free-to-play in the genre.

    read full review ↗
  • 90
    trust 66Sep 28, 2012

    The MMO industry has been tirelessly chasing the coat tails of a certain game, attempting to capitalize on being the same formula but with something like better storytelling or PVP. In a fresh contrast, the developers behind Guild Wars 2 have taken the time to truly examine the MMO from the ground up. Guild Wars 2 may not completely revolutionize the genre, but it certainly appears to be the new standard that future MMOs will look to.

    read full review ↗
  • 90
    trust 66Sep 18, 2012

    It's not the levelling, it's the taking part that counts. That's what makes Guild Wars 2 great. Almost every aspect of its design serves the individual player and whole community equally, and there's a breezy willingness to put the content ahead of the grind throughout. It's a little lightweight, perhaps; its fantasy world is more picturesque than truly enveloping, and its social and gameplay hooks offer instant gratification over ties that bind. But it's still the most coherent, seamless, social and fun MMO in a long time - and the only one that can call itself truly modern.

    read full review ↗
  • 90
    trust 66Sep 11, 2012

    A paradise for explorers and thrill-seekers alike, and the best online role-playing game in years.

    read full review ↗
  • 80
    trust 64Sep 19, 2012

    But despite all that it gets right we do wish that Guild Wars 2 had been bolder with the art style and the setting of its game world. Or that it had pushed its combat system even further and created something genuinely unique. Although the fact that it has no subscription fee is an unqualified positive that needs to be adopted as standard before free-to-play ruins everything.

    read full review ↗
  • 80
    trust 64Oct 11, 2012

    A triumph of polished design. [Oct 2012, p.64]

  • 94
    trust 64Sep 6, 2012

    An accomplished and rewarding online RPG that does a great deal to reclaim the promise of its genre.

    read full review ↗
  • 93
    trust 63Oct 4, 2012

    What faults I've found in my time with the title are minor in comparison to the leaps and bounds the game has made towards taking MMORPGs to new places. ArenaNet set out to make a game they wanted to play. Along the way, they've created one of the best titles of the year in any genre, and indeed one of the best MMORPGs ever made.

    read full review ↗
  • 95
    trust 63Sep 7, 2012

    I would be reasonably loathe to consider Guild Wars 2 a "revolution" in MMO mechanics, since at its core there is still a theme park here, albeit an extraordinarily well-designed one. But it's obvious that its creators took on and smashed existing tropes with an aim to significantly improve on that experience that many millions of players currently fork out money for every month.

    read full review ↗

…and 53 more tracked reviews.

Patch history