Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 10 |
| All-time Steam reviews | 84% | 78 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 84% | 77 | 650 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jun 18, 2025) · 300 reviews sampled · 650 total reviews in window · weighted 203.3 up / 40 down · computed 1h ago · full methodology →
Press & Creators reviews (7)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 68
“While it has a cool sense of visual style and could be a good sandbox tactical RPG for the right crowd, it has issues”
read full review ↗ - 76
“There really isn’t much of a story hook at all, nor do you make any key choices of what happens. Instead, Stolen Realm should be completely approached like a loot RPG such as Diablo 4. You are here to grind, make builds, and get progressively stronger. This is great for fans of dungeon crawlers who don’t really need anything else. But if you prefer a strong plot or setting, Stolen Realm doesn’t have it.”
read full review ↗ - 80
“Stolen Realm is a fun RPG to play with friends and by yourself, especially if you don't have the time or resources to set an entire campaign. Make sure you know what you're doing and you'll come out fine.”
read full review ↗ - 45
“Stolen Realm has so much potential to be great, but it needs a lot of polish and fine-tuning before it can really make a mark. The lack of story is somewhat balanced out by the combat mechanics, but that also needs a bit more work to keep things interesting. While the music leans more toward the monotonous side of things, the voice acting is the saving grace in that regard. However, what really shines above everything else is just how well implemented the low poly world is and how it interacts with the hex block design for combat strategy.”
read full review ↗ - 80
“Stolen Realm is a game that teeters on the brink of greatness, offering a compelling blend of tactical depth, rapid-paced combat and rich customization. Its engaging co-op gameplay, innovative combat system and the sheer variety of skills and loot make for a potentially-captivating experience. Yet its full potential is hindered by significant balancing issues that disrupt the gameplay balance, oscillating between overly tedious and unduly challenging encounters. For the intrepid adventurer willing to look beyond these flaws, Stolen Realm offers a world brimming with magic, strategy and the promise of epic tales. For the game to truly capture the hearts of its players and secure its place in the annals of gaming history, however, it must address these critical balancing issues. Until then, Stolen Realm remains a gem in need of polishing, a testament to the challenges and triumphs of game development.”
read full review ↗ - 76
“Stolen Realm is an interesting hybrid son of Dungeons & Dragons, with a very functional "hexagonal" game system, but overall it is a project with strong and obvious production limitations.”
read full review ↗ - 70
“The pros and cons of this turn-based combat experience balance themselves out giving us some highs and some lows. Although I only played solo, I can imagine a multiplayer experience to be quite fun. For those not typically drawn to the genre, I would pass on this one. For the rest of us, I’d wait for a sale if anything about the game piques your interest. For fans of the genre or those that found something interesting about the game, I would suggest waiting for a sale. The games bright spots warrant a playthrough, but the lows can be a bit of a bummer. (At the time of this writing it is currently on a 50% off sale, which I would absolutely recommend at this price).”
read full review ↗
Patch history
- Next Fest & Stolen Realm Status UpdateMar 1, 2026
- Update v1.2.8 Various FixesJun 19, 2025
- Chaos Pack DLC & Free Major Update Out Now!Jun 18, 2025significant · resets scoring window
- Update v1.2.4Jun 12, 2025significant · resets scoring window
- Chaos Pack DLC & Free Major Update coming on June 18thMay 14, 2025significant · resets scoring window
- Update v1.1.13 - Chilled Changes & Various FixesApr 15, 2024significant · resets scoring window
- Update v1.1.12 - Various FixesMar 29, 2024
- Update v1.1.11 - Various FixesMar 27, 2024significant · resets scoring window
- Update v1.1.10 - Roguelike Portal FixMar 23, 2024
- Update v1.1.9 - Various FixesMar 22, 2024significant · resets scoring window
- Update v1.1.8 - Various FixesMar 16, 2024
- Update v1.1.6 - Various FixesMar 14, 2024significant · resets scoring window
- Update v1.1.3 - Various FixesMar 10, 2024
- Update v1.1.1 - Various FixesMar 10, 2024significant · resets scoring window
- Stolen Realm 1.0 ReleaseMar 8, 2024significant · resets scoring window
- 1.0 Release Date Announcement: March 8th 2024Feb 20, 2024
- Update v0.22.18 - Improved Translations and Various FixesFeb 19, 2024significant · resets scoring window
- Update v0.22.17 - Various FixesJan 30, 2024
- Update v0.22.16 - Various FixesJan 19, 2024
- Update v0.22.15 - Various FixesJan 11, 2024
- Update v0.22.14 - Endless Mode, Balance and More!Jan 11, 2024significant · resets scoring window
- Hotfix v0.22.9 - Various Bug FixesSep 7, 2023
- Hotfix v0.22.7 - Various bug fixesAug 1, 2023
- Hotfix v0.22.6 - Balance and various bug fixesJul 25, 2023
- Hotfix v0.22.4 - Skill Network Sync FixJul 22, 2023
- Hotfix v0.22.3 - Network Connectivity FixesJul 21, 2023
- Hotfix v0.22.2 - Misc Bug FixesJul 20, 2023
- v0.22 Patch Notes - Roguelike ModeJul 19, 2023significant · resets scoring window
- Dev Diary #4: New Battle DropsMay 18, 2023
- Hotfix v0.21.8 - Data Saving Lockup FixMar 22, 2023
- Hotfix v0.21.7 - Quest Map Changes & FixesMar 3, 2023
- Hotfix v0.21.6 - Various Bug FixesFeb 22, 2023
- Hotfix v0.21.5 - Various Bug FixesFeb 15, 2023
…and 42 earlier patch announcements.
