Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 70% | 67 | 138 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 70% | 67 | 24 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 22, 2026) · 19 reviews sampled · 24 total reviews in window · weighted 7.2 up / 3 down · computed 1h ago · full methodology →
Press & Creators reviews (10)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 78
“A vibrant adventure that stumbles in places but still delivers a memorable journey. Akatori offers a vibrant world, rewarding progression, and enjoyable combat that make the adventure engaging. Some elements fall short, such as the flat NPCs, small text, and a few frustrating moments with navigation and difficulty, but they never outweigh the game’s charm or atmosphere. It’s a flawed yet memorable journey that fans of Metroidvania‑style games will still appreciate.”
read full review ↗ - 70
“Akatori has to be assessed for what it is, not what it could have become. This isn’t trying to be the next Hollow Knight nor does it want to be a sprawling, dozens-of-hours-long Metroidvania with very sophisticated level design and a massive advancement system.”
read full review ↗ - 75
“Akatori isn’t going to reinvent the action-adventure genre, but that’s ok. What I got was a colourful, straightforward adventure with enjoyable combat, some decent exploration and absolutely gorgeous presentation. The platforming occasionally tested my patience, the difficulty spikes could have been smoother, and the constant humour in the story really didn’t work for me. But underneath those problems is a relatively simple adventure that doesn’t demand that you learn seventeen different systems before you’re allowed to have fun. You can pick it up, explore, punch some strange creatures, unlock increasingly useful staff abilities and enjoy the scenery. For me, the biggest missed opportunity is the writing. I genuinely think the world would have had more impact if the game had allowed itself to be a little more serious. Still, I enjoyed my time with Akatori. It’s a pretty little adventure with plenty to like, even if it occasionally trips over its own feet.”
read full review ↗ - 75
“Akatori could be described as a Metroidvania-style game, but despite lacking key elements of the genre, its visual aesthetic, dynamic gameplay, and solid story manage to win you over.”
read full review ↗ - 70
“Akatori is not a bad metroidvania. Its visual direction is memorable, Mako is fun to control, and the boss fights show how good the game can be when its systems work together. But its shallow rewards, weak ability gating, awkward healing economy, repetitive regular combat, and inconsistent Ally X performance hold it back.”
read full review ↗ - 40
“With tenuous character motivations, messy dialogue, underdeveloped narrative structure, sloppy combat, haphazard checkpointing, flat skill progression, and unreliable controls, Akatori is an exploraformer to avoid. The game’s excellent visual presentation does not compensate for its many unpolished and half-finished ideas.”
read full review ↗ - 55
“Even ignoring the Metroidvania elements that don't work in a linear action title like this, Akatori isn't a good game. While visually appealing thanks to its beautiful pixel art and some interesting 3D backgrounds, the gameplay leaves much to be desired. It has absurd, non-functional mechanics, repetitive enemies, inconsistent level design, and dialogue so clunky it's painful to read. There are elements with real potential, and you can find some fun in its six-hour runtime, but there are many better games in the genre.”
read full review ↗ - 60
“Akatori may have a fantastic art style comparable to some of the finest HD-2D games, but this is where my high praise ends, as it fails to offer anything else that truly stands out in an oversaturated market”
read full review ↗ - 85
“Fun 2.5 Metroidvania with fast-paced momentum-based gameplay”
read full review ↗ - 80
“I thoroughly enjoyed Akatori's approach to combat, platforming, and exploration and its upgrade system is incredibly unique and rewarding. ⛩️”
read full review ↗
Patch history
- Akatori patch 1.0.04Aug 22, 2026significant · resets scoring window
- Akatori 1.0.03 patchAug 19, 2026significant · resets scoring window
- Akatori 1.0.02 patchAug 13, 2026significant · resets scoring window
- Akatori keeps getting betterAug 9, 2026
- Linux updateAug 6, 2026
- Demo update is here!Jun 29, 2026significant · resets scoring window
- Demo keeps getting betterMar 6, 2026
- Akatori Demo fixesFeb 26, 2026
- Demo update 👀Oct 20, 2023
- New devblog! Development update!Jun 8, 2023
- Development UpdateMar 22, 2022
- Development updateFeb 1, 2022significant · resets scoring window
