Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 71 | 22 |
| All-time Steam reviews | 94% | 89 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 96% | 91 | 148 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (May 21, 2026) · 138 reviews sampled · 148 total reviews in window · weighted 84.5 up / 3.7 down · computed 5h ago · full methodology →
Press & Creators reviews (22)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 77
“Best enjoyed with some raucous friends, GigaBash allows you to take out frustrations kaiju style, wrecking destructible cities in the process”
read full review ↗ - 70
“Multiplayer is undoubtedly the game's main draw. Supporting up to four players, you've got free-for-all, 2v2 team battles, while Mayhem Mode, which is sadly not available online, introduces minigames, including classics like The Floor is Lava and boss fights. Our personal favourite is Rampage, which sees players racing to destroy as many buildings as possible for points, though there’s plenty of other options. This all adds some necessary variety and if you can assemble three other players, GigaBash is a great time that comes recommended.”
read full review ↗ - 73
“A monster fighting game that we haven't seen in a long time. Casual combat system that is easy to learn, hard to master, and unique monsters make it enjoyable for anyone. It would be a great choice if you want to find an action game to play as a party game.”
read full review ↗ - 73
“Overall, GigaBash is a fun time that is way better with the right group of friends. I wish it had a bit more substance to encourage a competitive play environment but this is a game that I will absolutely look forward to playing at conventions or parties. Anyone into Kaiju should check it out but don’t expect GigaBash to be an all-time great. However, the potential success of GigaBash could lead to a more feature-rich sequel which could become one of the coolest Kaiju games ever.”
read full review ↗ - 70
“In the end, GigaBash is a game that's loads of fun if you're playing with local friends. Even if you don't partake in the minigames, the combat is deeper than expected in a fighting game like this, so you'll spend more than a few rounds playing with others. It doesn't have much going for it if you choose to play solo or are trying to get online, but as long as you have a group ready for a get-together, GigaBash fits perfectly in a party-style rotation.”
read full review ↗ - 80
“GigaBash is a love letter to Kaiju cinema, assuming that a love letter can involve throwing buildings at each other. Raucous, entertaining, and brilliantly designed, GigaBash deserves to stomp its way into players' hearts around the globe.”
read full review ↗ - 70
“While GigaBash's core gameplay systems of brawling are solid, everything surrounding that experience - the online component, content offerings, roster - are underwhelming when compared to contemporaries.”
read full review ↗ - 70
“GigaBash is the ideal action brawler for fun with friends. Focusing on simplicity and immediacy, the clashes flow creatively thanks to a good variety of characters and dynamic settings.”
read full review ↗ - 70
“GigaBash doesn’t try to do anything particularly new, but it doesn’t really matter. It’s a game that’s easy to pick up, resulting in an accessible brawler that’s not only pleasing on the eyes, but also a riot to play. Mastering each monster on offer is a joy that’s only rivalled by picking other players up and throwing them across the screen, or gathering enough energy so you can grow to epic proportions for a short while. Needless to say, if the idea of battling friends and family while levelling cities appeals to you, GigaBash is worth a look. Well, as long as you can stomach its price.”
read full review ↗ - 70
“GigaBash succeeds as a fun arena fighter with a focus on four-player chaos, even if that fun doesn't quite translate over quite as well to the solo or online experience.”
read full review ↗ - 60
“Whether Gigabash proves enduringly sticky enough to weather the wax and wane of the console’s fighting game community seems up to chance, and its prickly price tag isn’t doing it any favors. It’s not a Smash Bros. killer but has its own eccentricities and charm, even while begging for that franchise’s array of match-changing items or epic single-player modes; just a tournament mode or randomized match queue would be welcome. As it stands, it’s still a smooth and quirky kaiju brawler packed with cities and buildings to crush to dust.”
read full review ↗ - 75
“Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.”
read full review ↗
…and 10 more tracked reviews.
Patch history
- Patch Notes 1.84May 21, 2026significant · resets scoring window
- Patch Notes 1.72Nov 21, 2025significant · resets scoring window
- Patch Notes 1.68Sep 12, 2025
- Patch Notes 1.67Aug 8, 2025
- MechaJURAS DLC Release Patch Notes:May 30, 2025
- Hotfix Patch Dec 7thDec 7, 2024
- Mighty Hotfix - Patch 1.45.1Sep 25, 2024
- Patch 1.4.2Jun 4, 2024
- Patch 1.4.1May 21, 2024
- Hotfix Patch 1.35.1Apr 1, 2024
- Patch 1.35: New Onslaught: Mutants, new Battle Mode maps & more!Mar 15, 2024significant · resets scoring window
- Patch 1.33.5 UpdateJan 17, 2024
- Patch Notes 1.33.4Jan 15, 2024
- Patch 1.33.3 [Hotfix]Dec 22, 2023
- Patch 1.33.2 [Hot Fix]Dec 15, 2023
- Patch 1.33 [Hot FIx]Dec 13, 2023
- Patch 1.33Dec 5, 2023significant · resets scoring window
- Let's go, Patch 1.3 !!!Nov 8, 2023
- Patch 1.22Sep 15, 2023
- 1.21Sep 1, 2023significant · resets scoring window
- Patch Notes [13 January 2023]Jan 13, 2023significant · resets scoring window
- Patch Notes [23 December 2022]Dec 23, 2022significant · resets scoring window
- Patch Notes [13 December 2022]Dec 13, 2022
- GigaBash | Godzilla Character DLC & Patch 1.1 out now!Dec 6, 2022significant · resets scoring window
- Patch Notes [5 September 2022]Sep 5, 2022
- Patch Notes [26 August 2022]Aug 26, 2022significant · resets scoring window
- Build Update Notes (12 August 2022)Aug 12, 2022significant · resets scoring window
