Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 12 |
| All-time Steam reviews | 96% | 91 | 48 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0.1 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (9)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 62
“Undoubtedly hoping to re-ignite the passions of old-school fans of NBA Jam, RoboDunk just can’t quite hit the mark”
read full review ↗ - 70
“The slower paced gameplay won me over as I learned to use that limited toolset to outright embarrass the other teams. The rogue like campaign, as threadbare as it is, does give the game a sense of longevity that's sorely needed. You'll be in for a fun time, if not for a long time.”
read full review ↗ - 70
“Robodunk is a scrappy, lively take on side-scrolling basketball hijinks, but refinements to control defaults and campaign unlocks could send it soaring to even greater heights. For now, it plays best with friends, but nothing a few post-launch tweaks couldn’t fix.”
read full review ↗ - 80
“RoboDunk is easily the best sports video game I have played in a very long time. Bringing the excitement and spectacle of basketball into a fun pick-up and play experience that becomes all the deeper for players who choose to take the time to master it. Fun alone and with friends in both long and short bursts of gameplay. If I had to nitpick anything, the game could feel a little grindy to unlock new content and upgrade your players. Otherwise, this is an utter slam dunk from the developers.”
read full review ↗ - 60
“Robodunk has all the markings of a great, and delightfully weird, party game to add to your repertoire. With great moment-to-moment gameplay, a thoughtfully delivered rogue-lite campaign, and a charming art-style, this is a game that delivers on the promises made by it’s bombastic premise.”
read full review ↗ - 85
“Take the magic of NBA Jam's gameplay, trade NBA players for robots with abilities, toss in some roguelite systems, give it stop-motion-style animation, and BOOMSHAKALAKA, you've got yourself a slam dunk.”
read full review ↗ - 71
“The games in RoboDunk are simple and fun, but the chaos that forms on certain tracks can be overwhelming. Its slow pace of play may not be to everyone's liking, but if you are patient you will have a fun time.”
read full review ↗ - 70
“I was pleasantly surprised by Robodunk and spent far more time with the game than I anticipated. This was down to the addictive and short yet snappy gameplay loop with plenty to unlock. The development team have done a fantastic job at combining such a familiar experience with classic games such as NBA Jam and Playgrounds yet introducing the roguelite elements within the experience, and it works! Admittedly I would have loved to see some online multiplayer elements here as I feel the game would suit the competitive style of playing against real-life opponents. For those who love same-screen fun though, you’re in luck with 2 player co-op options and also local multiplayer with up to four players. For £12.49 it’s a reasonable price-point for potentially hours of fun, alone against AI or with players from the comfort of home.”
read full review ↗ - 80
“Whether you're playing RoboDunk for its distinct solo roguelike campaign or via local multiplayer, you'll end up having a grand time. 🏀”
read full review ↗
