Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 38 |
| All-time Steam reviews | 85% | 79 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 83% | 76 | 780 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Oct 16, 2025) · 300 reviews sampled · 780 total reviews in window · weighted 179.8 up / 38 down · computed 5h ago · full methodology →
Press & Creators reviews (34)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“Fabledom is a gorgeous city-builder that offers you low-stress gameplay as you continue to build your very own kingdom in a fable world. It is easy to understand, and the gameplay mechanics are fairly simple. The low-stress gameplay means that you can enjoy the game no matter how experienced you are with city-builders of the past. The combination of a fairy tale world with a city-builder is perhaps the best thing that has ever happened to this genre. Fabledom is no doubt filled with excellent moments, and in the starting hours, you will absolutely love it, but the excitement only lasts for a few hours if you are not a fan of fairy tale worlds and the fables that we grew up reading. If you are looking for a beautiful and calm city building with cool mechanics, Fabledom is a great option, and if you love fairy tales and old-school fables, you can expect to sink tons of hours into the game easily.”
read full review ↗ - 80
“Fabledom is a really nice, laid-back city-building strategy game that doesn’t introduce any revolutionary new mechanics, but executes classic ideas very well. You’ll often find yourself zooming in on a specific resident to see what they’re up to. It’s not overly deep or demanding, and at the same time, it’s enjoyable to watch your little town grow and prosper. The fairy-tale atmosphere with fantasy elements gives it a special charm. The game’s price matches its length, which is just right, a single playthrough can be completed in 10 to 12 hours. I never encountered any significant lulls in the fun, and new content is introduced at a pleasant pace. In short, you always have something to do, and just when you think you’ve built everything, the game somehow offers or even unlocks additional content. Despite the above, there’s a creative mode for those of you who might find even these few limitations too restrictive. If you’re looking for a relaxing game with a pleasant fairy-tale atmosphere where frustration is kept to an absolute minimum, Fabledom is perfect for you.”
read full review ↗ - 75
“A refreshingly-different take on city building, though its pacing and interface may not appeal to everyone”
read full review ↗ - 90
“Fabledom is a city-building game that borrows heavily from the positive points of previous AAA games yet has its own unique twist and setting to make it stand alone. The game offers some fantastic city-building mechanics to players who are new to the genre, and some well-deserved nostalgia for older fans.”
read full review ↗ - 80
“Fabledom, which felt like something out of a fairy tale, both reminded me how much I have aged and showed me that it is a very pleasant experience with its unique structure.”
read full review ↗ - 75
“I came away impressed with Fabledom, it offers something unique and new to the city builder genre. Some of the humor was a little dry for my taste, but its impossible to deny this games cutesy charm. It’s a very likeable and chill city builder and aside from the AI still needing some work; despite being in EA for a year, Fabledom is a relaxing and wholly enjoyable game.”
read full review ↗ - 64
“Fabledom is a solid PC game where you can manage your dream kingdom. Build it up from scratch,h and maybe romance a neighboring Prince or Princes,s from encountering interesting things on the map to expanding your territories further. Keep your fablings alive throughout winter and face an array of interesting characters, both good and bad. See how far your creativity can go as you build your story.Computer & Video Games”
read full review ↗ - 80
“With a fairy tale-like presentation and minimum involvement kind of gameplay, Fabledom represents a pretty unique city-building experience.”
read full review ↗ - 80
“Fabledom is a great city builder, adding some much needed variety into the genre. It does have its flaws, but none are even close to being game-ruining.”
read full review ↗ - 80
“Fabledom offers one of the most well-rounded takes on the city-builder genre, mixing addictive kingdom-building with a fun and unique dose of fairytale shenanigans.”
read full review ↗ - 90
“Fabledom provides hours of entertainment, but it suffers from the usual drawbacks of a city builder, such as the slow pace and drop in difficulty when you reach a stable point. Adding romance was an interesting choice, but I feel that aspect is held back by the design of city builders in general. That being said, I had fun running my city in the background and coming back to see how much progress was made. Given its design and visuals, Fabledom would be an amazing mobile game.”
read full review ↗ - 100
“Overall, I’ve had a lot of fun with Fabledom. It can be a slow burner, and it takes a while to get going. That may not suit all players of the genre, but for me, it gives me an opportunity to watch the Fablings ambling around as they build their city, and I love the fairytale setting.”
read full review ↗
…and 22 more tracked reviews.
Patch history
- Hotfix 1.084Feb 7, 2026
- Hotfix 1.083b 🧚♀️Jan 15, 2026
- Update 1.08 is now live! 🎉Oct 16, 2025significant · resets scoring window
- Beta Available - Update 1.08 🏰Oct 2, 2025significant · resets scoring window
- Patch 1.07 - Minor fixMay 15, 2025
- Patch 1.07 - HotfixApr 23, 2025
- 🔮 Quality of Life Update Now Live - Fairies, New Buildings, and UI Scaling 🔮Apr 17, 2025significant · resets scoring window
- 🧚♀️ Beta Patch Note – Fairies Update! 🛠️Apr 11, 2025
- Update Beta Phase Extended 📆Apr 8, 2025
- 🚨 Urgent Update: Patch Delay & Fairy Trouble! 🚨Mar 26, 2025
- 🧚♀️ Quality of Life update - Fairies, New Buildings, and UI Scaling! 🔮Mar 20, 2025significant · resets scoring window
- 🏰 Patch 1.06 🏰Jul 24, 2024significant · resets scoring window
- 👸 Upcoming Patch 🤴Jul 19, 2024
- Patch 1.05Jun 6, 2024significant · resets scoring window
- 👸 Patch 1.04 🤴May 29, 2024significant · resets scoring window
- 🤴 Patch 1.03 👸May 22, 2024significant · resets scoring window
- 🏰 Patch 1.02 🏰May 15, 2024
- 🏰 Patch 1.01 🏰May 14, 2024significant · resets scoring window
- 🐷 Fabledom 1.0 is OUT NOW 🐷May 13, 2024significant · resets scoring window
- Fabledom 1.0 - Dev Diary #2May 3, 2024significant · resets scoring window
- Fabledom 1.0 - Dev Diary #1Apr 26, 2024significant · resets scoring window
- 1.0 is coming on May 13!Apr 18, 2024
- Fabledom 1.0 content, price change & Spring SaleMar 14, 2024significant · resets scoring window
- HotfixFeb 20, 2024
- Another Hotfix!Feb 9, 2024
- HotfixFeb 8, 2024
- HotfixFeb 6, 2024
- A Wedding in a Chateau Update is LIVE!Feb 1, 2024
- 1 day to go!Jan 31, 2024
- A sneak-peek on the next update!Jan 17, 2024
- Save 33% off before the next update!Jan 15, 2024
- Hotfix PatchNov 6, 2023
- HotfixOct 25, 2023
- Hotfix patchOct 20, 2023
- HotfixOct 18, 2023
- Fairytales & Community Update is LIVE!Oct 16, 2023significant · resets scoring window
- DEVBLOG 3 - QoL & OptimizationSep 22, 2023significant · resets scoring window
…and 5 earlier patch announcements.
