Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 97% | 93 | 552 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 96% | 90 | 5 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 91.1, but scores above 88 must be earned in front of a mass audience; this verdict rests on 1,129 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 10 reviews sampled · 13 total reviews in window · weighted 2.8 up / 0.1 down · computed 8h ago · full methodology →
Press & Creators reviews (2)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Would we be happy to play another one of these down the line? A game that's essentially another level pack? Based on the evidence presented here, it would be nice to see what Siactro could accomplish with a slightly broader canvas, although goodness knows there are more than enough cautionary tales of ballooning scope hindering the smaller, simpler interactions that make a platformer fun in the first place. We'd certainly play another 'one of these', but we see potential for something more substantial, too, perhaps not a full three-course meal of a game, but a carefully crafted cocktail that expands on the super-charged rainbow-infused shot of platforming the two Torees currently on the Switch eShop offer. The best thing we can say about Toree 2 is that, as with its predecessor, we enjoyed every minute of our time with it.”
read full review ↗ - 40
“I'm all for short games, and if a game really caught my attention I'd be more than happy to pay the equivalent of many coffees for an hour or two's play. My issue is when the game's so truncated in its brevity that it can't deliver on its promise. If Toree 2 is indeed a nostalgic love letter to the platformers of yesteryear, then the developers should have understood what made those titles cohesive, character-driven experiences. Toree 2's simply too limited and thin to deliver atmosphere, character, or a cohesive 3D platformer experience. As the saying goes: fool me once, shame on you, fool me twice, shame on me. I'm not making the mistake of giving this developer the benefit of the doubt this time around.”
read full review ↗
Patch history
- Free Content Update!Dec 22, 2021
