Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 114 |
| Creator reviews (3 tracked) | – | 58 | 5 |
| All-time Steam reviews | 75% | 70 | 955 |
| Metacritic user ratings | – | 51 | 91 |
| Post-patch Steam reviews (trust-weighted) | 88% | 82 | 13 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 36 reviews sampled · 28 total reviews in window · weighted 21.3 up / 3 down · computed 2h ago · full methodology →
Press & Creators reviews (77)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Flintlock: The Siege of Dawn isn’t a particularly necessary addition to the Soulslike genre. It doesn’t stand out in any major way, and it’s certainly rough. It is nonetheless amusing in its own scrappy way, the many tools at the player’s disposal are well presented, and after a touchy start it develops into a decent bit of fun.”
read full review ↗ - 50
“Despite its ambitions, Flintlock: The Siege of Dawn turned out to be an unnecessary and thoroughly secondary game. All interesting ideas were not properly realized, while the ending of the story is disappointing.”
read full review ↗ - 60
“Another soulslike, in which it is difficult for great ideas to open up due to a mediocre plot, not the best combat system and boring rewards for exploring the world.”
read full review ↗ - 60
“When looking for reasons to continue in Flintlock, most of them have to do with seeing another gorgeous vista, going off the beaten path for resources, and finding more fights to play around with new magic skills and combinations. More of that could and should come from the narrative, but what Flintlock does right, it does well, and in a way that welcomes more players into the fold. That, apparently, is something A44 can do that FromSoftware won’t.”
read full review ↗ - 60
“Flintlock: The Siege of Dawn is an enjoyable experience, but may struggle to stick in the memory. There are some interesting ideas at play, but the execution just always leaves a little bit to be desired.”
read full review ↗ - 55
“Flintlock: The Siege of Dawn arrives on the market promising much, but ultimately delivers little new to the player. While its breathtaking environments and inspiration from the Mesopotamian pantheon are visually striking, they cannot compensate for a combat system lacking identity and a rather empty world with few long-lasting activities. Perhaps it's a bit late in the gaming cycle for such a proposition; it would have undoubtedly found a larger audience on previous console generations.”
read full review ↗ - 60
“Like a flintlock pistol, the shots that Siege of Dawn fires don’t always hit the mark. Its combat is fun but simplistic, its world is beautiful and vast but has very little in and is largely static, its story is brimming with potential that it never fully taps into, and its platforming is too floaty. Each element it brings to the table needs a more fine tuning.”
read full review ↗ - 70
“Flintlock: The Siege of Dawn is an accessible Soulslike with stylish, visceral combat and gameplay, though janky animations and a confusing story hold it back from reaching greatness.”
read full review ↗ - 60
“By the time we rolled credits, that was the prevailing feeling we were left with. While we found more enjoyment in the latter two thirds of Flintlock than in the initial intro and opening area, we couldn't help but feel let down by Flintlock in almost every way.”
read full review ↗ - 70
“Flintlock is an explosive Soulslite that throws lots of weapons your way. The pacing may not be great, but that can be looked over thanks to the gameplay itself.”
read full review ↗ - 70
“As long as you can put up with some repetitive enemy design and the story not being all that, then Flintlock is worth a punt. It all comes together for a consistently good experience that never tries to break the bank to become something more. It does nothing insultingly bad; neither does it set a new benchmark for anything specific. Flintlock: The Siege of Dawn is a good video game, nothing more, nothing less.”
read full review ↗ - 50
“Flintlock: The Siege of Dawn ends up being a reflection of the saturation of Soulslike games in the industry. With an underdeveloped story, uninteresting characters, and no gameplay elements that make it stand out from the rest, Flintlock ends up getting lost and becoming completely forgettable.”
read full review ↗
…and 65 more tracked reviews.
Patch history
- We've released a patch! Here's what's in it!Aug 9, 2024
- We've released a patch! Here's what's in it!Aug 8, 2024
