Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 55 | 16 |
| All-time Steam reviews | 80% | 74 | 30 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 82% | 76 | 10 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 18, 2025) · 10 reviews sampled · 9 total reviews in window · weighted 2.5 up / 0.5 down · computed 4h ago · full methodology →
Press & Creators reviews (9)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Cyber Clutch: Hot Import Nights burns bright with fast, explosive racing, but runs out of gas with thin modes, empty lobbies, and little replay value.”
read full review ↗ - 60
“Cyber Clutch: Hot Import Nights is a game that looks good on paper and screenshots but falls short in several aspects. The biggest issue is the AI and handling, which are key components of a racing game.”
read full review ↗ - 40
“Whilst the market for something neon-soaked and high octane may be lacking, Cyber Clutch: Hot Import Nights isn't going to be the game to reignite that spark. Shallow content, lacking multiplayer and just overall poor performance will see this one up on the blocks.”
read full review ↗ - 65
- 40
“Cyber Clutch: Hot Import Nights has all the ingredients to make it an enjoyable cyberpunk-inspired car combat arcade racer, but ultimately it's a let-down. The handling is awkward, there's no real sense of weight or impact, and on PS5 Pro performance is terrible. Things could be turned around with an update or two, but until that happens this is best avoided.”
read full review ↗ - 40
“The price of admission for Cyber Clutch: Hot Import Nights seems about right, actually. You could do far worse for $15, but there’s far too many bugs, is lean on modes, and just lacks refinement. All is not lost, this is a game that if you dig deep enough you might find something to latch onto. It reminds me of late 90s or early 2000s car combat games which offers a bit of nostalgia for those who were around then. But like those games were for me then, this feels like it’s just a weekend rental. I still don’t know where “Hot Import Nights” fits in to this game. Cyber Clutch: Hot Import Nights lacks anything compelling to keep you coming back, and is ultimately just perfunctory.”
read full review ↗ - 65
“An overall bland cyberpunk combat racer with a cool aesthetic and soundtrack that stalls out due to lackluster gameplay.”
read full review ↗ - 50
“Cyber Clutch: Hot Import Nights is a very slim package. Whilst the car count is high, the track variety is not and the campaign will whisk you through them in short order. Whilst the racing can be competitive, it lacks some excitement. Handling is mostly fine but some of the narrower sections can really pinball vehicles around. The aesthetics are there but the lack of fidelity makes for a muddy, harsh appearance. Even the vehicle tinkering underwhelms.”
read full review ↗ - 70
“Cyber Clutch: Hot Import Nights is a decent competitive racer that isn’t going to break the bank. During the early hours of the night, I had difficulty finding races with human opponents, so I do have some concerns about its longevity. Overall, though, for its price point and the fact that it features crossplay functionality, it can be an absolute blast, and I had a great time with it. If you’re into racers that are quick, short and snappy with a quick adrenaline rush, then I do recommend you check this one out. Especially if you’re into some of the older arena racers such as Blur, Wipeout or even Mario Kart.”
read full review ↗
Patch history
- Patch Notes: Hotfix 1 - 1.0.1Aug 18, 2025significant · resets scoring window
- Launch Day Patch Notes - 1.0.0.0Jul 24, 2025significant · resets scoring window
- Patch 0.9.3.0 is available nowSep 13, 2024significant · resets scoring window
- Patch 0.9.2.1 is available nowAug 26, 2024
- Patch 0.9.2.0 is available nowAug 2, 2024significant · resets scoring window
- Patch 0.9.1.1 is available nowJul 24, 2024
- Patch 0.9.1.0 is available nowJul 12, 2024
- Patch 0.9.0.2 is available nowJul 5, 2024
- Patch 0.9.0.1 is available nowJul 1, 2024
