Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 97% | 93 | 54 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 1 total reviews in window · weighted 0.5 up / 0 down · computed 18m ago · full methodology →
Press & Creators reviews (8)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“We’ve got to hand it to Devm Games (Moving Out) for coming up with the concept. This is a joyous, eccentric platformer that’s not quite like anything you’ve played before. Though the controls can be frustrating, that’s also the point of this brief, uncannily gripping experience.”
read full review ↗ - 78
“Quirky and generally well-implemented, this variation on platforming is far from being all thumbs”
read full review ↗ - 60
“The gameplay is an interesting twist on a 3D platformer. While the art is nice and music is catchy, more thought could be put into the level design.”
read full review ↗ - 90
“If you like Super Adventure Hand's humour and love platforming, you might as well get hands-on with this one and pick it up - you'll have 50 handcrafted levels to go through and plenty of fun to be ha(n)d.”
read full review ↗ - 75
“Super Adventure Hand! is a silly and fun platformer with an interesting gimmick.”
read full review ↗ - 80
“I really enjoyed my time with Super Adventure Hand. This is a physics puzzler with solid controls and entertaining bite-sized gameplay. The game felt at its peak when it experimented with more unusual mechanics like vehicles and level design. It faulted a little bit for me by relying too heavily on key collecting. Regardless, Super Adventure Hand still had me hooked to the end. While the game is only single-player, I can see this being a fun novelty experience to share with loved ones in the same room. Maybe swapping the controller or Switch between levels. This will likely get a giggle or two, if nothing else. It gets a solid one thumb up from me.”
read full review ↗ - 70
“Super Adventure Hand is a fun romp through its 50 stages that will test your hand-eye coordination. Within those stages, there are 70 thimbles to find and speedrunning opportunities that present some reason for replay. I wish there had been a two-player option included or online leaderboards, as this game’s premise is very intriguing and I'd love to see a sequel with more stages and extra content. What's here is a fun romp; however, it's a rather short experience but handy for quick car journeys or train commutes.”
read full review ↗ - 60
“I liked the weird and wonderful nature of Super Adventure Hand. However, it lacks serious depth. Subsequently, it is more of a casual game that can be completed in around 2 hours. If you wish to find everything and collect 3 stars on every level, this extends to around 6 hours. I was okay with this, but many gamers will want much more for their money. Accordingly, despite this issue, I like it, and I recommend grabbing a copy from the Xbox store!”
read full review ↗
Patch history
- The Handsome Hats update is now live!Oct 26, 2023
- Development update - Guerrilla CollectiveJun 6, 2023
- Development updateMay 29, 2023
