Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 9 |
| All-time Steam reviews | 91% | 85 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 88% | 81 | 33 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 95 reviews sampled · 85 total reviews in window · weighted 60.4 up / 8.5 down · computed 9h ago · full methodology →
Press & Creators reviews (8)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“"Wall World" is a prime example of metaprogression done right. It doesn't drags the experience, quite the contrary, it enriches it. Along with a extremely satisfying exploration and combat, "Wall World" is sure to keep you busy and coming back for more.”
read full review ↗ - 80
“Wall World is a challenging roguelite with superb gameplay. Mining through varied and engaging environments is satisfying and pushes players to find out what's just beyond the next layer. Procedurally generated levels and a vast range of upgrades keep each run feeling fresh, enhancing the robospider to inch closer and closer to the end. However, that end doesn't meet expectations and annoyingly relies on luck for a few elements to align. Still, Wall World is a fulfilling mining-crawler with an addicting gameplay loop.”
read full review ↗ - 90
“Wall World is a great roguelite with an interesting concept that keeps you engaged with constant upgrades, ever-changing options, and an addicting gameplay loop.”
read full review ↗ - 100
“I had to do a double take with the price of Wall World. For just over the price of a posh coffee, you’re getting one heck of a gaming deal here. Not only does this feel like something different, but so many aspects of the game’s design and presentation just clicked. I loved the pixel art and mysterious lore surrounding the game. The mix of chilled mining with tense enemy encounters always made each run quite the thrill. To top it all off, you are riding around in a mechanical spider. Possibly the only reason to avoid it is if you are utterly sick of this genre. Otherwise, this is a wall well worth scaling.”
read full review ↗ - 80
“Wall World is a charming Roguelike with a unique setting and an interesting amalgamation of mechanics. Surprisingly, the game can be incredibly relaxing, while balancing the tension of constant monster attacks in a hostile, but beautiful, environment.”
read full review ↗ - 80
“Wall World offers a competent mix of ideas. Mining is pretty boring but combat sequences are exciting and tense, with a big ramp-up when the boss shows up. The rogue-lite structure works but the prices on most things are high enough that pure grinding is required.”
read full review ↗ - 50
“Wall World is a Dome Keeper clone, but it's a fundamentally bad one. Its progression system makes little to no sense, as the success of a run is almost exclusively linked to the acquisition of random upgrades. Ultimately, Wall World is a game that doesn't respect the players' time.”
read full review ↗ - 65
“If you're not put off by an initial slow start and can get through the first few levels of upgrades, Wall World does become pretty enjoyable.”
read full review ↗
Patch history
- Wall World Strategy Demo is Now Live!Jun 11, 2026
- Minor Balance UpdateOct 5, 2023
- Small Hotfix 1.2.4.485Aug 24, 2023
- Healing Issues Update & Major ChangesAug 22, 2023significant · resets scoring window
- Achievements & Relics UpdateAug 17, 2023
- New Update With Tiles Durability ChangesAug 14, 2023significant · resets scoring window
- Balance Update With The Boss Difficulty TweaksAug 11, 2023
- DLC First Update With Launch Issue FixesAug 10, 2023
- The DLC is coming — pre-release patch 1.2.0.404Aug 8, 2023significant · resets scoring window
- Pricing Update DetailsAug 4, 2023
- Hotfix 1.1.0Jun 15, 2023
- Hotfix 1.0.9Jun 9, 2023
- Huge Update 1.0.8 – challenging modes, Steam Deck & important announcementsJun 7, 2023significant · resets scoring window
- First DiscountMay 12, 2023
- Update 1.0.7May 3, 2023
- Update 1.0.6Apr 20, 2023
- Update 1.0.5Apr 13, 2023
- Update 1.0.4Apr 11, 2023
- Update 1.0.3Apr 10, 2023
- Update 1.0.2Apr 7, 2023significant · resets scoring window
- Update 1.0.1Apr 6, 2023significant · resets scoring window
- Playtest 0.0.1.69 UpdateDec 20, 2022
- Playtest 0.0.1.66 UpdateDec 16, 2022
