Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 85 | 6 |
| All-time Steam reviews | 75% | 71 | 1000 |
| Metacritic user ratings | – | 72 | 4 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 6 reviews sampled · 6 total reviews in window · weighted 4.9 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (10)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Merciless, frustrating, and harder than dry cereal, but exquisitely balanced. Few games are so rewarding. [July 2013, p.62]”
- 91
“Whether playing by yourself or against others, Trials Evolution is an addictive blast that should not be missed.”
read full review ↗ - 86
“Bikes, speed and fat explosions - one thing is clear: Trials Evolution: Gold Edition had me from the first second.”
read full review ↗ - 80
“It's hard not to like the addictive gameplay of Trials. You'll keep failing and failing and yet you can't seem to stop playing. It's a shame that the PC had to wait so long to get a piece of this.”
read full review ↗ - 80
“RedLynx has crafted a devilishly addictive racing-platformer hybrid that pushes their game design know-how to new limits. If you don’t have an Xbox and have been waiting for the chance to play one of the toughest releases of last year, Trials Evolution Gold is a fine way to explore that content and then some. ”
read full review ↗ - 80
“Trials makes you swear and rail but never in real anger, because when you play this game, a broad smile never leaves your face. [CD-Action 06/2013, p.74]”
- 90
“PC gamers longed Trials Evolution for a lot of time. RedLynx fulfilled their desires with a precise conversion of the game, enhanced by all levels of Trials HD and the inevitable graphic upgrade.”
read full review ↗ - 82
“If you didn't play it on Xbox and you're looking for just plain fun, this is a great choice. There's no great improvement over the Xbox version, but this isn't really a problem… it will manage anyway to keep you playing for hours.”
read full review ↗ - 80
“Trials Evolution Gold is a very entertaining game with lots of spectacle, variation and challenges. It’s a shame that Redlynx didn’t go through much effort to create a worthy port to PC’s though, but that doesn’t take away from the fact that it can easily be recommended.”
read full review ↗ - 80
“A compilation full of content that does not hide the need of new ideas to keep the franchise alive.”
read full review ↗
Patch history
No patch announcements found on Steam yet.
