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Reus

Reus

Abbey Games · released May 16, 2013

IndieSimulationStrategyPCPlayStation 4Xbox One

In Reus, you control powerful giants to shape the planet to your will. You can create mountains, oceans, forests and more. Enrich your planet with plants, minerals and animal life. There is only one thing on the planet that you do not control: mankind, with all their virtues and and all their vices.

73
VGC Score
Decliningmedium confidence 16 since launch

scored 89 at launch, has slipped to 73

89%
At launch
78%
Steam all-time
74%
Press
76%
Player sentiment
92%
Recent sentiment

Screenshots & trailers

Review sentiment over time

Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.

How this score was computed

The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.

ComponentPositiveQuality (0-100)Weight (pseudo-reviews)
Press reviews (OpenCritic)744
All-time Steam reviews78%731000
Metacritic user ratings767
Post-patch Steam reviews (trust-weighted)92%874
Calibration prior (typical game)7250

Scoring window: last 30 days (no significant patch detected) · 11 reviews sampled · 10 total reviews in window · weighted 5.5 up / 0.4 down · computed 3h ago · full methodology →

Press & Creators reviews (33)

Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.

  • 80
    trust 69Jun 4, 2013

    As delightful and clever as Reus is, the intensity of the play when you find yourself juggling multiple projects unfortunately lets it down, as it doesn't feel built to support such action.

    read full review ↗
  • 80
    trust 66Jun 4, 2013

    Sowing the seeds of a flourishing planet and a prosperous populace is a wonderfully welcome challenge in Reus.

    read full review ↗
  • 70
    trust 65Nov 10, 2016

    Reus is a great looking, colourful game with decent music. The art style is distinct and the giant designs are all very well done. It is one of those games you would put on when you have a bit of time to kill because it is so easy to get into. You’ll learn the systems quite quickly as you chop and change the world to meet the requirements of the people, though it will take quite a lot of playing to unlock everything and beat the challenges that Reus has listed in it. At times though you can’t help but feel you’re just doing the same thing over and over, and a little bit more substance would help flesh out the experience Reus offers.

    read full review ↗
  • 80
    trust 64Aug 1, 2013

    Synergistic puzzle gameplay is headmeltingly addictive (and beautiful), though it's more like gardening than being a god. [Aug 2013, p.82]

  • 69
    trust 64Aug 16, 2013

    But the world simulation isn't particularly deep either, and juggling resources makes you feel more like a manager than a god. [Oct 2013, p.65]

  • 80
    trust 61May 27, 2013

    Does it sound complicated? It eventually is. It takes a while to get here, and there are plenty of lower level achievements to chase. Once you get to the harder challenges, Reus can be a little bit brutal.

    read full review ↗
  • 68
    trust 61May 23, 2013

    Reus is a gorgeous-looking, imaginative game which suffers from over-baked mechanics, but those hungry for to play god are still likely to find one of their favourite Populous-style games in a long while.

    read full review ↗
  • 60
    trust 61Oct 25, 2016

    God games can be terribly complex but Reus sweeps away those barriers to offer a bright and engaging experience. The more you play it, though, the more the design limitations make you feel less like a God, and more like a bureaucrat. Nevertheless, Reus is unique and quirky, and we love it all the more for that.

    read full review ↗
  • 85
    trust 61May 24, 2013

    There are some truly brilliant concepts on display here, and this is the first fantastic god game the genre has seen in a long time. It’s a shame that the lack of game modes hinders Reus so much, as it’s really something special.

    read full review ↗
  • 50
    trust 60Oct 10, 2016

    Reus offers pointless simulation at the expensive cost of your precious time. By far, it has been the most boring experience I’ve ever had while having gods under my command. Having a poor UI, lack of objectives, slow pacing, and self-limitations, there’s not much room left for strategy or fun. It’s a very basic simulator which needs much more complex to be truly special. It’s fun for a few hours but that’s it. The developers need to add more content so that it can remain engaging for extended periods of time.

    read full review ↗
  • 74
    trust 59May 21, 2013

    Logical and inspired.

    read full review ↗
  • 80
    trust 59Oct 18, 2016

    REUS presents the world as if the almighty was an accountant. It is as much a game about crunching numbers as it is about creating a paradise for humanity, but its beautiful setting helps to mask how logic-driven it really is. It's both confusing and addictive in equal measure and manages to find a great balance between continuously providing a challenge and not overwhelming players. Once you get to grips with the minutia, everything begins to make sense. It's not always easy to get everything running smoothly, but when you do it is immensely satisfying.

    read full review ↗

…and 21 more tracked reviews.

Patch history