Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 67 | 6 |
| All-time Steam reviews | 84% | 78 | 627 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 1 reviews sampled · 0 total reviews in window · weighted 0.2 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (19)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Full Mojo Rampage is a passable and challenging roguelike that, sadly, doesn't repeat the successes of the genre's best and brightest. While its premise is interesting and presented neatly, the gameplay isn't quite as engaging as it could be, and its difficulty may put people off long before the final stages. The online multiplayer is a nice idea, but is sadly a ghost town, and there is little else to get excited about. Roguelike fans may still find some value here, but for the majority, the magic will quickly wear off.”
read full review ↗ - 70
“Full Mojo Rampage is a solid game with bullet points I usually find off putting. The game play loop is solid, and the controls are tight. Playing with friends is also a blast, whether we were working together or against one another. There are a lot of titles that boast what Rampage does, but few have done it with the execution found here. Even if these words scare you, like they scare me, this game is still worth checking out.”
read full review ↗ - 50
“Full Mojo Rampage is simply an average game that could have been a lot better. There are a few good ideas here, but they aren't fully realised, leading to a game that becomes tedious after a few runs of its quests. The grinding to level up is a bit too far on the long side too, tipping the balance from enjoyable to boredom as well. The game is available for a bargain price though, so if you fancy something a bit different then Full Mojo Rampage may be for you.”
read full review ↗ - 50
“Perfectly average in every way, Full Mojo Rampage is a fully functional roguelike with few standout qualities. It works and I have no major qualms with the game, but its only new features are online modes that are already a ghost town.”
read full review ↗ - 80
“Overall, this is a fun release. I was busy for many hours playing in order to write this Full Mojo Rampage review, and I just wish the online multiplayer part had more participants right now, but hopefully things will improve as more and more people give this one a chance.”
read full review ↗ - 70
“You would be hard-pressed to find a better looking roguelike; the voodoo theme adds a creepy and unique feel to a wealth of different maps that are already good-looking”
read full review ↗ - 80
“Full Mojo Rampage is another excellent game from Nicalis, that carries the torch for roguelike shooter mashups into the coming years. It's smart and creative, and holds challenge that is tough to overcome, but never insurmountable. If you need a great summer indie game, you may have just found your choice.”
read full review ↗ - 91
“Full Mojo Rampage was a bit of a shock to me. I was not expecting to enjoy this game as much as I did. It scratched, and still is, an itch I didn't really know I had. I can't explain what that itch is, but I can say that I'm not upset it's still doing it. Over the Top Games really hit a home run. This game is just plain fun and with the sprinkles of humor here and there it shows a silly side that is appreciated in these kinds of experiences. Fans of these genres will have no problem finding a good time, I have no doubt.”
read full review ↗ - 81
“Full Mojo Rampage is an entertaining and successful top-down stick shooter. I found minimal to no mechanical issues, and the game always ran smoothly for me. Controls were tight, and the ability to level up after a death (as well as the options to customize your character stats and weapons) were great.”
read full review ↗ - 80
“Full Mojo Rampage doesn’t set itself apart much from the roguelike crowd, but stitches together a few nuances that give it an edge over similar titles.”
read full review ↗ - 40
“'Full Mojo Rampage' is a forgettable twin stick shooter that offers up very little when compared to the genre's best. It doesn't have the satisfying gameplay of 'Assault Android Cactus' nor the addictive grind of 'Enter the Gungeon.' It's more frustrating than fun, and there's little reason to ever play this when its contemporaries are so far ahead.”
read full review ↗ - 60
“There aren't many games that make voodoo a central theme. Full Mojo Rampage isn't exactly a genuine look at the mythology and aesthetic of voodoo, but the name drop of Baron Samedi and the other Loa lords is a nice touch. Still, it's hard to imagine you'll get much from this. Not when there are so many other great roguelikes out there.”
read full review ↗
…and 7 more tracked reviews.
Patch history
- New game mode "Endless". Patch 1.0.129DJun 28, 2016
- New game mode "Endless". Patch 1.0.129DJun 28, 2016significant · resets scoring window
- Patch 1.0.125 - Save & ContinueApr 20, 2015significant · resets scoring window
- Patch 1.0.125 - Save & ContinueApr 20, 2015
- Patch notes for version 1.0.121May 31, 2014
- Patch notes for version 1.0.121May 31, 2014
- Version 1.0 is NOW live!May 8, 2014
- Version 1.0 is NOW live!May 8, 2014
- Alpha 6.110 - Loa updates!Apr 3, 2014significant · resets scoring window
- Alpha 6.110 - Loa updates!Apr 3, 2014significant · resets scoring window
