Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 85 | 22 |
| All-time Steam reviews | 94% | 89 | 540 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 92% | 87 | 735 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (May 5, 2026) · 300 reviews sampled · 735 total reviews in window · weighted 220.2 up / 18.3 down · computed 2h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Thomson’s game proves to be an anti-roguelite. It begs you to leave the castle, to return to the realm of the living and dying, to let things be finished. And you will depart, ruefully but willingly, without turning back for one last look at the mess you’ve made.”
read full review ↗ - 90
“It’s easy to see why Titanium Court won IGF’s coveted Seamus McNally Grand Prize. The gameplay is masterfully designed, combining elements of match-3, tower defense, and roguelike strategy into a satisfying loop that works way better than it has any right to. And the narrative features some of the most inventive and absurd world-building I’ve ever seen, while showcasing enough charm and cleverness to pull it off. It may not be the next all-consuming, addictive roguelike that will consume dozens of hours, but the time I spent with it was incredible. I can only hope this indie folk rock nugget gets the mainstream recognition it deserves.”
read full review ↗ - 70
“I wouldn't dare recommend Titanium Court to many people, yet there is something mystically wonderful about it. It's mysterious, surprising, and addictive. I'll keep playing, hoping its true essence reveals itself over time. Perhaps art is meant to provoke thought.”
read full review ↗ - 90
“Titanium Court possesses the spirit of the fool and the wit and insight to match. It is a joy of a game to clown around in, a hilarious, richly designed and ingeniously made roguelike that also gleefully points the finger back at us through the screen, daring us to prove that we don’t enjoy running around in circles for its own (and our) amusement. If it pleases the queen, this is a play of a game that deserves front row tickets.”
read full review ↗ - 80
“This genre blend revels in its own sense of imagination and excess.”
read full review ↗ - 74
“Titanium Court is a brilliantly singular roguelite with a surplus of style, but you're going to need to love match-three to want to stick around.”
read full review ↗ - 74
“Titanium Court is one of those rare games whose flaws are an important part of what makes it great. It's weird, overstuffed, sharp, self-aware, and sometimes excessive, but its weirdness feels purposeful, not careless. The writing is the best anchor; it has the energy of a fool who laughs at the world because it keeps being silly. That voice makes even a frustrating run feel like it's full of smarts, fun, and welcome.”
read full review ↗ - 90
“This surreal, reality-twisting, mind-bending marvel of a game is a joyous experience. Its core gameplay is a fun mashup of several genres, but it shines most in its hilarious writing and witty deployment of metafiction, playfully pushing at the boundaries of fiction and reality. It’s pure magic!”
read full review ↗ - 90
“Titanium Court is just so uniquely weird that I'm not sure I could scratch this itch with anything else.”
read full review ↗ - 90
“If, dear reader, you intend to do anything productive for the foreseeable future, do not play Titanium Court! Its blend of tested mechanics, wit, and creativity, combined into a truly whimsical, clever, and heartfelt package, takes you on a long, involved, and worthwhile journey. Titanium Court is not a game for those seeking quick gratification. It is one for those who favor substance over superficiality.”
read full review ↗ - –
“The IGF-winning strategy puzzle game is a hypnotic dance between match-three tiles, Saussure and absurdity”
read full review ↗
Patch history
- Patch #1 is out now!May 5, 2026significant · resets scoring window
