Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 68 | 12 |
| Creator reviews (1 tracked) | – | 97 | 0 |
| All-time Steam reviews | 83% | 77 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 96% | 91 | 21 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 61 reviews sampled · 57 total reviews in window · weighted 46 up / 1.8 down · computed 2h ago · full methodology →
Press & Creators reviews (41)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 60
“The stealth mechanics in Styx: Master of Shadows are bloody fantastic, but the game is completely overshadowed by its poor controls and repetitive scenery, turning what could have been a really enjoyable game into controller-breaking frustration, as an ungodly amount of time is spent repeating the same sequence over and over again, praying that Styx isn't a clumsy mess.”
read full review ↗ - 50
“Styx is an honest attempt at a traditional stealth title that, like its protagonist, all too often grasps for the ledge and falls short.”
read full review ↗ - 55
“As such, it's difficult to recommend Styx: Master of Shadows to all but the most hardcore shadow skulker when the many other games that have come before it have all done the whole stealth thing that much better.”
read full review ↗ - 80
“Styx: Master of Shadows surprised me. The fluid controls and inventive game play kept me coming back to its lengthy campaign. I also liked Styx as a character. I might not have remembered what he did, but I had a good time getting him there. The price might be a little scary at $30, but for those that enjoy a pure stealth game, this one is definitely worth a look.”
read full review ↗ - 50
“Clunky combat, bad AI, and so-so stealth leave Styx lingering in the shadows of mediocrity.”
read full review ↗ - 60
“There's a brilliant game hidden deep inside Styx: Master of Shadows but a lack of item variety, shoddy controls, and a horrid combat system keep its potential buried deep.”
read full review ↗ - 80
“You will notice some cut corners but if you are looking for good pure stealth game this is it.”
read full review ↗ - 80
“Despite some wonky mechanics and frustrating gameplay, Styx: Master of Shadows is an excellent throwback to the glory days of the stealth genre. ”
read full review ↗ - 78
“Admirably open levels that reward exploration means there's high replay value if you're prepared to overlook the back-tracking.”
read full review ↗ - 72
“[D]espite its shortcomings, Styx: Master of Shadows is an enjoyable hardcore stealth game with the light trappings of its RPG forebear. At $30 and offering around 15-20 hours of sneaky goodness, if you can overlook the poor combat and budget animations, chances are you'll find a lot to like in Styx.”
read full review ↗ - 75
“A slow and steady stealth experience with a gross protagonist and stark art style.The puzzle-like approach to stealth gameplay makes for an intense ride along the rafters, even if the loading screens grate after a while.”
read full review ↗ - 65
“Our verdict is probably to think long and hard before purchasing. Even though Styx only retails for $30, which Cyanide Games certainly deserve for their hard work in creating an awesome character and a good overall stealth experience, the lack of variety in the environments will really drag at times. Huge stealth fans will get an enjoyable experience out of this, but anyone else likely to get mildly frustrated by the dated gameplay and repetition is probably best off avoiding it.”
read full review ↗
…and 29 more tracked reviews.
Patch history
- UPDATE - THE LEADERBOARDSNov 17, 2014
- UPDATE - THE LEADERBOARDSNov 17, 2014
- Update - Gameplay and aesthetic improvementsOct 13, 2014
- Update - Gameplay and aesthetic improvementsOct 13, 2014
