Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 94% | 89 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 91% | 85 | 25 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 19, 2026) · 25 reviews sampled · 25 total reviews in window · weighted 13.4 up / 1.4 down · computed 2h ago · full methodology →
Press & Creators reviews (1)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 64
“I wanted to like Sledders, I really did, and it was fun for a little while! However, not having objectives or goals made this sandbox feel so empty. Simulation being the focus or not, this game feels too bland to strongly recommend at least at launch. Keep an eye on updates if you are interested otherwise, I think we should keep on waiting for a new “snow” game.”
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Patch history
- New Horizons - Part 2 is here!Aug 19, 2026significant · resets scoring window
- Wrap it! New Horizons Update Part 1 is here!Jun 11, 2026
- The Spring Colours Update is here!May 12, 2026significant · resets scoring window
- We've got the need... for SPEEDApr 9, 2026
- Cut through the ice with this new retro drop!Mar 26, 2026
- Ski-doo to the past!Mar 17, 2026
- DIAL IN! New seasonal update for Sledders!Mar 5, 2026significant · resets scoring window
- Sledders Dec. 19th HotfixDec 19, 2025
- It's Almost Winter-Update out now!Oct 14, 2025significant · resets scoring window
- It's Almost Winter-Update Patch NotesOct 14, 2025significant · resets scoring window
- V1.1.1 Big patches for PC & Console LiveJun 11, 2025significant · resets scoring window
- Sledders Custom Racing Update 🏁May 28, 2025
- The 3rd hotfix is now live!Apr 17, 2025
- The first hotfix after the release is now live.Mar 28, 2025
- Sledders Game Update and Release ScheduleNov 13, 2024
- Sledders' Latest Update and Steam Summer Sale!Jun 27, 2024
- Update 0.7.2 for SleddersMay 4, 2024
- First patch after Slush Season updateApr 10, 2024
- Slush Season is Here! 🌨️ 1st Major Update for Sledders Now Live! 🌨️Mar 29, 2024significant · resets scoring window
- Hotfix for SleddersDec 15, 2023
- Sledders 0.6.0 Update including...Dec 5, 2023significant · resets scoring window
- American Size updateNov 9, 2023
- Release 0.5.4 - You, Me, Steam Now!Oct 17, 2023
