Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 12 |
| All-time Steam reviews | 85% | 79 | 1000 |
| Metacritic user ratings | – | 83 | 9 |
| Post-patch Steam reviews (trust-weighted) | 82% | 76 | 5 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 15 reviews sampled · 11 total reviews in window · weighted 8.5 up / 1.9 down · computed 2h ago · full methodology →
Press & Creators reviews (54)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“I’ll admit that when I first started playing this title it was a struggle since there’s a distinct lack of explanation to much of what you need to do...”
read full review ↗ - 80
“Full disclosure, in the ten hours we spent with Dungeon of the Endless over the course of this review, we didn't escape from the dungeons. Even playing on the inappropriately named 'Too Easy' mode, this rogue-like can turn on you in an instant. Take your eye off the ball and your previously flourishing band of survivors can be unceremoniously wiped out, taken down by rapidly spawning hordes of enemies without so much as a last breath with which to cry for help. But it's a game that, once it has you hooked, will reel you back in over and over again because you just know you can do better this time, or perhaps you think you've discovered a new strategy - it's all very compelling.”
read full review ↗ - 44
“Dungeon of the Endless just isn’t great on the Switch.”
read full review ↗ - 60
“As someone who has no experience with the series but a large amount of experience with roguelites and other genres represented in Dungeon of the Endless‘ mashup of features, I genuinely expected to love it given how much praise exists for it out in the wild. Instead, the journey evoked unpleasant memories of SYMMETRY, a game all about finding the one approach that works and then never being challenged again, only differentiating itself through its merciless RNG cruelty and unlockables that require oodles of grinding.”
read full review ↗ - 80
“At the end of the day, Dungeon of the Endless attempts to scratch a lot of itches by meshing together a lot of different genres, and it manages to do so in a satisfying way. The collection and allocation of resources aren't the most intriguing aspects of the game, but the gameplay is still pretty solid. Meanwhile, the character selection and roguelite elements provide plenty of replayability. The visuals and music are predominantly well developed, but the UI could use some extra attention. For enthusiasts of pixel art, 16-bit music, and games that utilize light strategy elements, Dungeon of the Endless is for you.”
read full review ↗ - 70
“Dungeon of the Endless blends many different gameplay styles into a satisfying dungeon crawler.”
read full review ↗ - 90
“Dungeon of the Endless combines the roguelite and tower defence genres in a way that makes it deeper than the sum of its parts. It's challenging, but rewarding, and if you're a fan of the roguelite genre, then this is one of the most interesting ones from the last few years.”
read full review ↗ - 80
“One of the more ambitious and imaginative roguelikes of the last few years, that mixes the best of FTL, Tower Defense, and XCOM.”
read full review ↗ - 80
“On Nintendo Switch, Dungeon of the Endless is still an excellent and cruel mix of Rouge-like, Tower Defense, RPG and strategy. Port is good, even if it stumbles occasionnally when there are too many ennemies on screen, and it plays well, may you progress with a pad configuration and/or touch screen. It always has something to bring you down, but is charming and deep enough to urge you to go for another try and be more thoughtful. And lucky. Brilliant.”
read full review ↗ - 77
“Dungeon of the Endless borrows from many games to create something new, and it's a fun challenge, even if there isn't much reason to beat it more than once.”
read full review ↗ - 80
“An endlessly entertaining and meticulously crafted modern roguelike”
read full review ↗ - 81
“Dungeon of the Endless combines many games, but emerges as something entirely its own.”
read full review ↗
…and 42 more tracked reviews.
Patch history
- Patch [1.1.5]Apr 26, 2016
- Patch [1.1.5]Apr 26, 2016
- [1.1.3] Patch NotesDec 22, 2015significant · resets scoring window
- [1.1.3] Patch NotesDec 22, 2015
- [1.1.0] Organic Matters & Rescue TeamNov 24, 2015significant · resets scoring window
- [1.1.0] Organic Matters & Rescue TeamNov 24, 2015
- Organic Matters - Free UpdateNov 23, 2015
- Organic Matters - Free UpdateNov 23, 2015
- [1.0.88] Death Gamble UpdateOct 28, 2015significant · resets scoring window
- [1.0.88] Death Gamble UpdateOct 28, 2015
- IPad Version This SummerJul 29, 2015
- IPad Version This SummerJul 29, 2015
- [1.0.71] Release NotesJun 10, 2015
- [1.0.71] Release NotesJun 10, 2015
- [1.0.70] Australium Free UpdateJun 8, 2015significant · resets scoring window
- [1.0.70] Australium Free UpdateJun 8, 2015
- Hotfix [1.0.63]Apr 22, 2015
- Hotfix [1.0.63]Apr 22, 2015
- Hotfix [1.0.60]Apr 20, 2015
- Hotfix [1.0.60]Apr 20, 2015
- Hotfix [1.0.59]Apr 17, 2015
- Hotfix [1.0.59]Apr 17, 2015
- MP Update, Free WE & Community ChallengeApr 16, 2015significant · resets scoring window
- MP Update, Free WE & Community ChallengeApr 16, 2015
- [1.0.43] HotfixJan 22, 2015
- [1.0.43] HotfixJan 22, 2015
- [1.0.40] Endless Day UpdateJan 20, 2015significant · resets scoring window
- [1.0.40] Endless Day UpdateJan 20, 2015
- [1.0.25] HotfixNov 19, 2014
- [1.0.25] HotfixNov 19, 2014
- [1.0.23] First Aid Kit UpdateNov 14, 2014significant · resets scoring window
- [1.0.23] First Aid Kit UpdateNov 14, 2014significant · resets scoring window
- What's Coming NextNov 7, 2014
- What's Coming NextNov 7, 2014
- [1.0.15] Release Notes and TrailerOct 27, 2014significant · resets scoring window
- [1.0.15] Release Notes and TrailerOct 27, 2014significant · resets scoring window
- [0.9.22] Tactical UpdateSep 12, 2014significant · resets scoring window
- [0.9.22] Tactical UpdateSep 12, 2014significant · resets scoring window
- [0.8.7] Patch NotesJun 24, 2014significant · resets scoring window
- [0.8.7] Patch NotesJun 24, 2014significant · resets scoring window
…and 4 earlier patch announcements.
