Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 4 |
| All-time Steam reviews | 96% | 91 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 89.9, but scores above 88 must be earned in front of a mass audience; this verdict rests on 2,450 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 2 reviews sampled · 1 total reviews in window · weighted 0.8 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (36)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“The irony of this re-release's subtitle is staggering. It's easy to become jaded with the experimental indie scene after seeing so many promising concepts fall flat, but Life Goes On: Done to Death accomplishes the difficult task of being both wonderfully original and fully realised. There's nothing life-changing here, but the healthy mix of personality, accessibility, and challenge makes it pretty much solid from start to finish.”
read full review ↗ - 80
“Life Goes On: Done to Death is a funny and enjoyable puzzle/platformer which offers some interesting challenges to solve and a mysterious, furry bud to find.”
read full review ↗ - 80
“Life Goes On is a great, morbid puzzler that reminds you that there is no victory without sacrifice.”
read full review ↗ - 95
“Life Goes On: Done to Death is a fun puzzle title that will tax you, and let you blow off steam by murdering hundreds (thousands) of knights.”
read full review ↗ - 80
“A morbidly hilarious, brain-bending, and downright fun experience.”
read full review ↗ - 59
“An inventive puzzle game that's too short and easy to recommend, worthwhile only for the novelty of its concept”
read full review ↗ - 75
“In the end I can't help but feel like this game is out of place on a platform like the PC, and would instead would fare much better on a mobile device on the App Store or Google Play Store. Sure on such platforms, recognition isn't as high or valued as on a popular game clients like Steam, but it's the shorter game sessions that really made this game shine. Life Goes On still warrants an enjoyable experience on PC platforms and provides the occasional challenge to carry on the unique gameplay. It is definitely worth a pickup if you're of the puzzle craving variety of gamers, beyond that…it does more than the average puzzle platformer, but cannot sustain itself over longer play sessions.”
read full review ↗ - 92
“I’ve had a lot of fun doing this Life Goes On: Done to Death review. The way the game scores you on each level based on three objectives just kept pushing me to retry each level over and over until I got the highest grade for all three objectives. The game is very addictive like that, and since a lot of trial and error is involved in the process of improving at each level, the replay value is very high. I definitely recommend you get Life Goes On: Done to Death on PS4. You won’t be disappointed!”
read full review ↗ - 60
“Each of the four chapters ends with a finale that is the best the game has to offer; the fast-paced rhythm is taken to the extreme as everything crumbles around you while you race through the level.”
read full review ↗ - 83
“While Life Goes On: Done to Death has already seen a release on PC simply as Life Goes On, the remastering/adding-on/whatever you want to call it has done a fantastic job of giving us more of what worked. This is the first time the console market has seen any incarnation, and I’m really glad we got it. Any puzzle game fan will find a game to enjoy here, especially if you have any affinity for puzzle-platformers. And if you already owned this on Steam, well, you get the upgrade for free. How could you not like that?”
read full review ↗ - 86
“The premise of the game is dark. It still finds a way to be light and humorous, even if it is a morbid comedy. The humor can be found in the story paragraphs that appear on the map and the item descriptions. The knights are cartoon-like and so is the King. And while about death there is no gore to this game.”
read full review ↗ - 90
“Life Goes On: Done to Death came as a pleasant surprise to me. It’s a genuinely funny and unique puzzle game that left me thoroughly entertained from start to finish and all throughout the credits. I simply can’t recommend this enough.”
read full review ↗
…and 24 more tracked reviews.
Patch history
- MacOS 10.15 Catalina SupportDec 3, 2019
- Patch NotesJun 17, 2014
- Patch NotesJun 17, 2014
