Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 73 | 9 |
| Creator reviews (2 tracked) | – | 89 | 1 |
| All-time Steam reviews | 80% | 74 | 458 |
| Metacritic user ratings | – | 78 | 3 |
| Post-patch Steam reviews (trust-weighted) | 5% | 19 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 2 total reviews in window · weighted 0 up / 0.7 down · computed 2h ago · full methodology →
Press & Creators reviews (34)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Livelock is a fun top-down shooter with fine tuned mechanics and gorgeous graphics. The story isn’t as strong as one could hope, but that doesn’t detract from the fact that the game will offer many hours of enjoyment for shooter fans.”
read full review ↗ - 80
“Livelock is a game that sounds pretty standard on paper, but I simply could not stop playing. It takes about 15 hours to max every character, and I am still trying to figure out how to finish my master data cards, but again without a progress tracker, it makes it incredibly difficult. If you enjoy co-op games with friends I can’t recommend it enough. It is a great game to throw on and BS with friends while mowing down countless hordes of robot enemies.”
read full review ↗ - 75
“Livelock is still worth checking out, so long as you know you're getting a B-level, sci-fi action-RPG with guns. It would've been great if it had received some more care and polish. It doesn't add anything new to the genre, and it can be rather obtuse when it comes to upgrading and learning about your new upgrades, but the basic gameplay is solid. The fast pace of upgrades may provide players with enough encouragement to forge ahead. The blemishes in the aesthetics and audio throw things off, and the lack of a more robust multiplayer, especially offline co-op, definitely counts against it.”
read full review ↗ - 60
“Livelock is a solid, but unremarkable game on almost every front. It plays fine, it looks acceptable, it sounds alright and the story is serviceable.”
read full review ↗ - 60
“Livelock provides decent twin-stick shooter gameplay, for a good time with friends. It’s just a shame that the title doesn’t do anything new, focusing on an information-heavy plotline instead of providing any solid emotion.”
read full review ↗ - 72
“If you’re in the mood for a decent top-down shooter with some solid ARPG elements in character building and load-out tweaking you could do a lot worse than the budget-priced Livelock. If you’ve got a good friend or two to play with, even better.”
read full review ↗ - 60
“Livelock is a solid twin-stick shooter with interesting character classes, good gameplay, and fun co-op play. The story is unoriginal and bland, and the game is relatively short, but it’s a worthwhile play for fans of the genre, even if it doesn’t do anything to drastically change it.”
read full review ↗ - 63
“If you want lasers and exploding robots, you've got 'em here in Livelock. Otherwise, there isn't much for you.”
read full review ↗ - 81
- 50
“Livelock is as generic a top-down shooter as you can get. The locations you find yourself fighting through, the enemies you take on, and the story itself come together in a package that works, but one which fails to inspire any semblance of fun.”
read full review ↗ - 90
“The dark, foreboding, post-apocalyptic worlds are beautifully drawn with some amazing attention to detail”
read full review ↗ - 100
…and 22 more tracked reviews.
Patch history
No patch announcements found on Steam yet.
