Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 75 | 18 |
| All-time Steam reviews | 84% | 77 | 536 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 90% | 84 | 486 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Apr 11, 2025) · 300 reviews sampled · 486 total reviews in window · weighted 181.3 up / 20.3 down · computed 12h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Citadelum is not a game for the impatient. There is no room here for impulsiveness or easy victories. It requires calm, a plan, and focus. But it rewards you. It offers an experience that doesn’t end with victory, but continues through growth. Every city you build is yours. It bears your mark, your structure, your balance. And when it’s destroyed, you have the chance to rise again and build a bigger one. A wiser one. A stronger one. That is the philosophy of an empire. And in this game, it flows from every wall. For strategy lovers, it’s a must-play; for fans of Rome, too; and for those who just want to watch and enjoy the building process, all it takes is a little courage, and you, too, can become an emperor.”
read full review ↗ - 73
“A classically-styled city-builder that will test your ability to meticulously place and plan your building layouts, but that may lack the depth or intensity to attract a broader audience”
read full review ↗ - 80
“It captures the additive nature of classic city builders of the past and iterates upon them successfully. It's almost a comfort in how familiar it is, yet it never feels stale or repetitive. Instead, Citadelum builds on tradition through innovation and emerges as one of the most satisfying games of the year.”
read full review ↗ - 80
“Citadelum is a great city builder, and it absolutely sings on Switch 2 thanks to the console's mouse controls. After this, console city builders will never be the same again.”
read full review ↗ - 80
“Citadelum is a strategic city building game with a classic Roman setting, in which you as a player develop a settlement into a mighty Roman empire. In addition to in-depth gameplay, the game can certainly be played differently again and again due to the continuously changing gameplay.”
read full review ↗ - 60
“Citadelum had immense potential to be an extraordinary game, but only if it had more complexity and variation. Abylight Studios made a decent attempt to engage newcomers to this genre by adding a stylish look to a retro genre, and they might still accomplish that if they keep working on the game's features.”
read full review ↗ - 70
“Citadelum is a compelling Roman city builder that excels in its core objectives but is hindered by ambitious yet unpolished features. While it effectively captures the essence of city-building, it struggles to fully realize several of its more ambitious systems.”
read full review ↗ - 60
“Citadelum takes the genre and adds new life to it by weaving divine interaction into the core of city management. Fans of games like Caesar, Pharaoh, and Zeus: Master of Olympus will feel right at home with the classic city-building mechanics. Still, the addition of the gods and the interplay between religious favour and urban expansion sets this game apart. The game’s unique three-layered approach, city-building, strategic expansion, and divine interaction, offers a depth of gameplay that keeps things interesting across multiple playthroughs. While the auto-battle mechanics might not satisfy those looking for deep military strategy, they work well in the broader context of the game. Citadelum is a must-play for fans of historical city-building games looking for something fresh and challenging. In conclusion, if you’ve ever wanted to play a game that lets you defy the gods, or curry their favour, while building the Roman city of your dreams, Citadelum is the game for you. Unfortunately, the game draws on and expands on elements from older titles yet lacks the depth needed to make it more appealing than its predecessors. For this reason, I award it a Thumb Culture Silver Award.”
read full review ↗ - 80
- 60
“This is the kind of indie game that I would love to see succeed, and the next steps post-launch, both in terms of ongoing development and community support, will be crucial in determining whether it’s remembered as a Justinian or an Honorius.”
read full review ↗ - 80
“Citadelum brings city building to the next level, and although some ideas feel a bit like busywork, at the base of it all is an exceptional sim experience.”
read full review ↗
Patch history
- Devlog XVII: RUBICON Huge gameplay update and new features in CitadelumApr 11, 2025significant · resets scoring window
- Citadelum Campaign III: The Lost Eagles of GermaniaFeb 28, 2025significant · resets scoring window
- v1.0.0.4 Patch notesNov 15, 2024significant · resets scoring window
- v1.0.0.1 Patch notesOct 22, 2024
