Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 78 | 20 |
| Creator reviews (1 tracked) | – | 85 | 2 |
| All-time Steam reviews | 77% | 72 | 96 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 82% | 76 | 79 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (May 8, 2025) · 79 reviews sampled · 61 total reviews in window · weighted 28.9 up / 6.3 down · computed 59m ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Centum doesn’t want to entertain everyone. It wants to linger. It’s not a puzzle game in the traditional sense, nor is it a narrative game in the way we’ve come to expect. It’s a playable mood, a psychological Rorschach test rendered in pixels and static. You won’t find all the answers. But if you’re the kind of player who’s okay living in the questions, Centum is something rare, strange, and quietly remarkable.”
read full review ↗ - 85
“Centum is a gripping point-and-click trip, drawing players in with disturbing imagery and a disquieting atmosphere before laying on a terrific critique of generative AI - as well as the kind of people who want to exploit it. Striking a nice balance between enigma and clarity, it presents a world you can’t fully trust contrasted against sincere messaging.”
read full review ↗ - 70
“Centum is not for the faint of heart or for those looking for a conventional gaming experience. It is a cryptic, experimental journey that challenges the player’s patience as much as it does their intellect. The game thrives in its ability to confuse your mind and thoughts. That being said, Centum is not a game that will appeal to everyone. Its heavy dependence on text and sometimes incoherent storytelling might not attract players looking for a more structured adventure. But for those willing to embrace its unique brand of chaos, Centum offers an experience unlike any other.”
read full review ↗ - 70
“In spite of its obscure, overwritten prose and awkward puzzles, Centum provides a chilling and compelling narrative experience that both devastates and provokes reflection. Its stunning environment design builds a universe that extends beyond the screen, while its grossly uncanny characters evoke a base level of anxiety that is at once compelling and horrifying. Recommended for fans of classic point-and-click spookies who don't mind a bit of skim-reading.”
read full review ↗ - 70
“Centum is thought provoking, unflinching and maybe a little verbose. It's a minimal point-and-click where the messaging is the importance, with the gameplay taking a slight backseat to deliver the story. A rare gem for the medium that I couldn't recommend to everyone either.”
read full review ↗ - 60
“Centum isn’t a great game in the traditional sense, but its haunting atmosphere and narrative create an experience that lingers, though whether it’s worth playing or just watching is for you to decide.”
read full review ↗ - 80
“As a point-and-click escape room game, I had fun solving the various puzzles and navigating the scenarios, but the writing encourages a deeper analysis. While overly obtuse in some moments, I enjoyed how it brings its themes together. I’m unsure if someone will have the same experience I had, but I easily recommend this nightmare.”
read full review ↗ - 90
“Centum is a haunting, esoteric, and opaque game that begs constant examination, though its strengths as a video game are debatable.”
read full review ↗ - 79
“Centum offers a deep and disturbing narrative accompanied by a high-level art section. Despite having limited gameplay, it is a unique experience, capable of engaging the player in a personal and disturbing reflection.”
read full review ↗ - 70
“If you’re a fan of more esoteric storytelling and indie point-and-clicks, I think Centum would be really up your alley. While there are slow points in the narrative and rather simplistic gameplay, the game as a whole is still positive, even if I was left with more questions than I had answers to.”
read full review ↗ - 75
“Controls finicky on Switch Some puzzles feel overly difficult”
read full review ↗
Patch history
- Centum UpdateMay 8, 2025significant · resets scoring window
