Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 70 | 50 |
| All-time Steam reviews | 95% | 89 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 88% | 82 | 1586 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jun 19, 2025) · 300 reviews sampled · 1586 total reviews in window · weighted 184.3 up / 19.7 down · computed 5h ago · full methodology →
Press & Creators reviews (26)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Rooftops & Alleys is what happens when a developer builds a game with a single mission: honor the joy of movement. It’s not trying to compete with AAA action titles or narrative-driven indies. It just wants you to feel free, fluid, and occasionally like a parkour god. And in that mission? It succeeds.”
read full review ↗ - 80
“Rooftops & Alleys is an incredibly addictive but challenging game. The core gameplay, complex, skill-based parkour, is immensely satisfying once you overcome the high learning curve and clunky controls. Unfortunately, this excellent movement system is set in an empty world that offers almost no content or motivation for solo players to keep playing. The game is thus saved only by its surprisingly fun multiplayer mode, where chases with friends become the highlight of the experience. If you’re desperately looking for a new extreme sport and have a group of friends, Rooftops & Alleys can offer you a few fun evenings. Solo players, however, should look elsewhere. Above all, be prepared to put in plenty of hours of practice.”
read full review ↗ - 64
“While the elements of parkour movement and tricks are all here, getting into the flow is a challenge and compared to contemporaries it feels limited more quickly”
read full review ↗ - 80
“Rooftops & Alleys is a rare thing: a movement-focused game that respects your time and skill. It doesn’t try to be flashy. It doesn’t try to be easy. It just asks one question, how far can you push yourself? For players who love Mirror’s Edge, Skate, or Titanfall 2 for their movement systems, this is a must-play. It won’t be for everyone. It’s light on traditional-style content and tough to learn. But if you click with the movement, you’ll find yourself chasing that next perfect run for hours. This is a game built for the few who love the grind. And if you’re one of them, it delivers in spades.”
read full review ↗ - 70
“Rooftops & Alleys: The Parkour Game is perfect for people who spend hours perfecting a line in Skate 3. Heck, Rooftops & Alleys is a nice reminder that games don’t always need a lot of features. Sometimes, all they need is room to move and a pigeon button.”
read full review ↗ - 60
“Rooftops & Alleys builds an incredible foundation with its dynamic and exciting parkour & freerunning. Although it can be very difficult to learn and is rife with inconveniences, slowly understanding how to navigate across rooftops becomes such a thrilling time. What holds the game back is how few options the player has to test their new abilities. Despite some solid foundations, a notable lack of interesting missions or enticing exploration makes Rooftops & Alleys feel a bit too empty.”
read full review ↗ - 60
“Rooftops & Alleys has a great foundation of parkour gameplay. But with a handful of levels and no great variety of missions that'll have you tripping over your feet, this won't keep players around for long; unless they're hardcore into parkour.”
read full review ↗ - 70
“While a bit more structure and more challenge-types in single player would have been ideal, it’s a solid foundation for what could be a potential series. It has that Tony Hawk Pro Skater appeal, but does lack the format and presentation to really stand out. The customization for your character is solid, and the locations you’ll visit have some great variety. Rooftops and Alleys: The Parkour Game had one mission to achieve, and while it may ragdoll from time to time, it nonetheless lands its initial leap, at least with friends.”
read full review ↗ - 70
“Rooftops and Alleys is close to being a flipping great parkour game. This trick-filled, point-scoring, freerunning experience has a banging soundtrack and hilarious online play, but the fussy and frustrating controls stop it from climbing to the next level.”
read full review ↗ - 80
“Rooftops & Alleys: The Parkour Game is not gonna break bounds or anything largely because of its niche demographic and straightforward gameplay, but it’s a game that you’ll quickly find is addicting once you figure out the controls, put on your running shoes, and get moving.”
read full review ↗ - 71
“Whether playing solo or with a few friends, Rooftops & Alleys: The Parkour Game taps into that same niche joy that skateboarding games offer: mastering the mechanics just for the sake of self-expression and challenge. If you're the type of person who spends hours in Skate 3 perfecting a single line, or if you've ever tried to combo your way through a Tony Hawk map without bailing once, then this is a game made with you in mind.”
read full review ↗ - 75
“Fast-paced third-person running and jumping game on PS5”
read full review ↗
…and 14 more tracked reviews.
Patch history
- #7 - UGC Sharing UpdateJun 26, 2026
- Level Editor Quick Patch!Nov 19, 2025
- Update Roadmap!Jul 31, 2025
- #3 Replay Editor is here!Jul 29, 2025
- #2 - Post Launch Patch!Jun 27, 2025
- #1 - Post Launch PatchJun 19, 2025significant · resets scoring window
- Rooftops & Alleys 1.0 is here!Jun 16, 2025significant · resets scoring window
- 1.0 News!Jun 5, 2025
- The Official 1.0 Gameplay Trailer is here!May 27, 2025
- 1.0 Announcement!Apr 23, 2025
- #30 - New Combo System, Trick Challenges & More!Mar 3, 2025significant · resets scoring window
- #29 - A Few Improvements & Bug FixesFeb 7, 2025
- #28 - Quick PatchFeb 5, 2025
- #27 - Quick PatchFeb 4, 2025
- #26 - New Map, Mechanics & More!Feb 4, 2025significant · resets scoring window
- #25 - Capture The Flag & More!Dec 6, 2024
- #24 - Quick Fix (360s)Nov 21, 2024
- #23 - Tricks & Fluidity Update, & More!Nov 21, 2024
- #22 - Quick Fix (DualShock & DualSense)Nov 8, 2024
- #21 - Climbing 2.0, Ground Sliding & More!Nov 7, 2024
- #19 - New Customization Items!Sep 24, 2024
- #18 - New Custom Color Picker & More!Sep 22, 2024
- #17 - Bug Fixes & More!Sep 19, 2024significant · resets scoring window
- #16 - Online Quick Chat & More!Sep 13, 2024
- #15 - Quick Multiplayer PatchSep 10, 2024
- #14 - Multiplayer, TAG & More!Sep 10, 2024significant · resets scoring window
- #13 - New Customization & more!Jun 28, 2024
- #12 - Swinging (V1) - Now Available!Jun 24, 2024
- #11 - New Vault, Customization & More!Jun 10, 2024significant · resets scoring window
- #10 - New Map & more! 0.2.0 is here!Jun 6, 2024
- #9 - New Additions, Bug Fixes & Improvements!Jun 2, 2024significant · resets scoring window
- #8 - New Pole Sliding Mechanic & More!May 31, 2024
- #7 PATCH - Reworked Customization System & ImprovementsMay 28, 2024significant · resets scoring window
- #6 PATCH - Quick Fixes & ImprovementsMay 26, 2024
- #5 PATCH - Bug Fixes, New Tricks & Improvements!May 26, 2024significant · resets scoring window
- #4 PATCH - Bug Fixes, New Features & New SpotMay 23, 2024
- #3 PATCH - More Bug Fixes & Improvements!May 23, 2024
- #2 PATCH - More Bug Fixes & Improvements!May 23, 2024
- Day 1 Patch || Bug Fixes & New Features!May 22, 2024
