Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 78% | 72 | 700 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 74% | 70 | 52 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 20, 2026) · 30 reviews sampled · 52 total reviews in window · weighted 18.8 up / 6.6 down · computed 2h ago · full methodology →
Press & Creators reviews (14)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 85
“ALL WILL FALL is a breath of fresh, salty sea air for the colony sim genre. By weaponizing real-world physics and structural integrity, the developers have turned the simple act of placing a building into a high-stakes puzzle. Balancing the clashing political needs of your factions while desperately trying to keep your city from plunging into the ocean is an incredibly addictive, stressful, and rewarding gameplay loop. If you are a fan of city builders looking for a game that actively fights back against your architectural hubris, you absolutely cannot sleep on this title.”
read full review ↗ - 75
“All Will Fall is an extremely promising title that is sure to win over fans of city-building games, especially thanks to its post-apocalyptic aesthetic and its unique city-building mechanics. However, the gameplay could really benefit from some refinement, particularly in terms of explaining its mechanics and managing player choices.”
read full review ↗ - 80
“All Will Fall has a strong city-builder loop, an intriguing physics-based construction system, and some genuinely tense moments when its economy or structures begin to collapse. However, it too often plays things safe, with forgiving systems, shallow logistics, and underused physics holding it back from becoming the ruthless survival strategy its concept promises.”
read full review ↗ - 80
“ALL WILL FALL sticks with you because of how it handles failure. It doesn’t hide it or soften it. When things go wrong, you see exactly what happened. It can be annoying at times, no doubt about that. But it also makes the moments where things actually work feel a lot more rewarding. It’s not a game for everyone. It can be slow, a bit rough, and sometimes frustrating. But it’s also different in a way that’s hard to ignore. You’re not just building a city. You’re trying to keep it standing. And most of the time, that’s harder than it sounds.”
read full review ↗ - 62
“All Will Fall proves that being hyperbolic isn’t the play when it comes to showing off your game. Although it does not disappoint in some aspects, namely its faction mechanics, premise, narrative potential, and replayability, it drops the ball on the main attraction. Physics-based city-building is barely implemented and hardly restricting. The game’s title begged that all would fall, and fall short of its own promises, it did.”
read full review ↗ - 90
“ALL WILL FALL is Waterworld meets Frostpunk, delivering a toned-down but still engaging post-apocalyptic survival experience in a flooded wasteland, with some brain-teasing physics challenges thrown on top. City building fans who like a bit of a challenge are sure to love this title, especially with its unique setting and incredible mod support.”
read full review ↗ - 80
“ALL WILL FALL is a simulator that manages to carve out a space of its own thanks to a simple but extremely effective idea, although a few extra refinements wouldn't have hurt.”
read full review ↗ - 50
“All Will Fall has an interesting foundation for building enthusiasts, but still feels very much like an Early Access game.”
read full review ↗ - 70
“All Will Fall doesn't try to be acceptable to everyone, which is a good thing. It leans on its processes and wants you to go along with them. It feels unique because of the physics-based building, the steady pressure on resources, and the need to keep different groups in balance.”
read full review ↗ - 60
“I enjoy the steady pace with All Will Fall, but I still struggle a lot with the game. This I know this will improve over time, but getting water for my colony was the hardest so far. Building structures to reach new areas also becomes a challenge. Due to some areas being small and wood supplies dwindling early on. But I love that I always learn something new with each attempt I do. It is a fun game but nothing I have not seen before. It is just another premiere. All Will Fall gets the Thumb Culture Silver Award. It’s fun but nothing breathtaking so far.”
read full review ↗ - 80
“All Will Fall is a really solid new addition to the colony sim genre. While the game may not be everyone's cup of tea, if you're a fan of colony sims or city builders, or if you enjoy trying to rebuild after your efforts (literally) crash down around you, do not sleep on this title. I've been having an absolute blast with it so far, and I'm looking forward to seeing the rest of the scenarios, and also seeing what players create and put out on the workshop. I imagine between the built in challenges and the workshop support, this game will keep me occupied for hundreds of hours. Now if you'll excuse me, I have some bridges that need supports before they fall into the sea.”
read full review ↗ - 75
“All Will Fall does its best work when its drowned setting and precarious building systems make survival feel like a constant compromise. Every new floor, bridge, and supply line adds to a world that feels genuinely unstable, even if some of the wider management ideas do not always carry the same weight.”
read full review ↗
…and 2 more tracked reviews.
Patch history
- Patch 1.3.4 - QoL & FixesAug 20, 2026significant · resets scoring window
- Patch 1.3.3Aug 11, 2026significant · resets scoring window
- Rocket Site Update & Daily Deal!Aug 5, 2026significant · resets scoring window
- Patch 1.2.4 - Bundle of FixesJul 6, 2026significant · resets scoring window
- Patch Version 1.2.1 - HotfixJun 27, 2026
- Update 1.2.0 and 25% Summer Sale Discount!Jun 25, 2026significant · resets scoring window
- Patch 1.1.4 - Small Update and FixesJun 15, 2026significant · resets scoring window
- Patch 1.1.3 - More FixesMay 27, 2026significant · resets scoring window
- Patch 1.1.2 - HotfixMay 24, 2026
- Patch 1.1.1 - Tweaks, Fixes and ImprovementsMay 20, 2026
- Patch 1.1.0 - Major Procedural Generation UpdateMay 19, 2026significant · resets scoring window
- Patch 1.0.19 - Stability is what we needMay 12, 2026
- Patch 1.0.18 - Massive Polishing and UI improvementsApr 29, 2026significant · resets scoring window
- Patch 1.0.15 - Putting People in LineApr 17, 2026
- Patch 1.0.14 - Performance, Perform!Apr 14, 2026significant · resets scoring window
- Patch 1.0.13 - Outsiders, finallyApr 10, 2026significant · resets scoring window
- Patch 1.0.12 - Fixes Keep Coming on!Apr 9, 2026
- Patch 1.0.11 - Performance improvements, Cybertower fixes, and moreApr 8, 2026significant · resets scoring window
- Patch 1.0.10 - Fixed Keybinds and 99% of missing translationsApr 7, 2026significant · resets scoring window
- Patch: Version-1.0.7 + 1.0.8Apr 6, 2026significant · resets scoring window
- Hotfixes + Known Issues (Version 1.0.4f1)Apr 5, 2026
- Patch: Version-1.0.1f1Apr 4, 2026
- OUT NOW! Release Bundles & Demo Progress TransferApr 3, 2026significant · resets scoring window
- ⚓ Demo Patch #Version-0.12.2Jan 5, 2026
- ⚓ Major Demo 0.12.0 Patch ⚓Dec 19, 2025significant · resets scoring window
- ⚓ Demo Patch Log #Version-0.11.5f4Nov 10, 2025
- ⚓ Demo Patch Log #Version-0.11.4f1Nov 3, 2025
- ⚓ DEMO UPDATE - Version-0.11.3f3⚓Oct 31, 2025significant · resets scoring window
- ⚓ Demo Patch Log #Version-0.11.0f6Oct 24, 2025
- Release Date Window Update ⚓Oct 23, 2025
- ⚓ All Will Fall Major Demo Update - Tiny Teams EventAug 7, 2025significant · resets scoring window
- 🌪️ Open Beta Arrives June 9th During Steam Next Fest!Jun 6, 2025significant · resets scoring window
- ⚓ Demo Patch Log #Version-0.8.8Jun 2, 2025significant · resets scoring window
- ⚓ Demo Patch Log #Version-0.8.7May 8, 2025
- ⚓ Demo Patch Log #Version-0.8.6Apr 22, 2025significant · resets scoring window
- ⚓ Demo Patch Log #Version-0.8.4Mar 27, 2025
- ⚓ Demo Patch Log #Version-0.8.3f2Mar 27, 2025
…and 8 earlier patch announcements.
