Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 82% | 75 | 428 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 89% | 83 | 12 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 12, 2026) · 11 reviews sampled · 12 total reviews in window · weighted 8.3 up / 1 down · computed 10h ago · full methodology →
Press & Creators reviews (1)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 40
“Convincing simulation at its core, but graphically extremely demanding game with a number of annoying technical issues as well as shortcomings in terms of gameplay design.”
read full review ↗
Patch history
- SubwaySim 2 | Update 10 is now available!Aug 12, 2026significant · resets scoring window
- SubwaySim 2 | Update 10 AnnouncementAug 1, 2026significant · resets scoring window
- SubwaySim 2 | Roadmap Update – June 2026Jun 23, 2026
- SubwaySim 2 | New Game Update AvailableMay 15, 2026
- Public Beta Available – Engine Update to Unreal Engine 5.7.3Mar 26, 2026significant · resets scoring window
- DevLog: Development Status UpdateFeb 20, 2026
- Weekly DevLog: Working on Update 10Jan 31, 2026
- SubwaySim 2 | Update 9 | Out Now!Dec 18, 2025
- SubwaySim 2 | Update 8 | Out Now!Nov 20, 2025
- SubwaySim 2 | Update 7 | Out Now!Nov 12, 2025significant · resets scoring window
- Subway Sim 2 | Update 6.1 | Out Now!Oct 31, 2025
- Weekly DevLog: Halloween UpdateOct 31, 2025
- SubwaySim 2 | Update 6 | Out Now!Oct 30, 2025significant · resets scoring window
- Weekly DevLog: A Major Update Is Coming!Oct 24, 2025significant · resets scoring window
- Update 5.1Jul 31, 2025
- Subway Sim 2 | Update 5 | Out Now!Jul 11, 2025significant · resets scoring window
- Subway Sim 2 | Update 4Jun 13, 2025significant · resets scoring window
- What you Get in the Next UpdateJun 6, 2025
- Subway Sim 2 | Update 3 | Out now!May 22, 2025
- A Look Ahead at the Next UpdateMay 16, 2025significant · resets scoring window
- SubwaySim 2 | Second Patch | Available NowMay 8, 2025
- SubwaySim 2 | First Patch | Available NowApr 30, 2025
