Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 68 | 14 |
| All-time Steam reviews | 76% | 71 | 351 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 63% | 62 | 19 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jul 14, 2026) · 18 reviews sampled · 19 total reviews in window · weighted 4.8 up / 2.8 down · computed 2h ago · full methodology →
Press & Creators reviews (7)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Last Flag is a bold and stylish multiplayer shooter with a fantastic 1970s game show presentation, clever tactical flag-hiding mechanics, and an excellent soundtrack. Its core ideas are genuinely strong, but the lack of active players, long matchmaking times, and limited map selection make it much harder to enjoy unless you already have a full group of friends ready to play.”
read full review ↗ - 75
“You don’t have to be a big Arena Shooter fan, or have a childhood full of campfire Capture The Flag, to find something to enjoy. If you give Last Flag a little time and meet it on its own terms, there’s a really fun, chaotic rhythm to it that starts to click. It’s weird, it’s loud, it doesn’t always go the way you want it to, but when it works, Last Flag hits in a way that’s hard to replicate anywhere else.”
read full review ↗ - 60
“Last Flag certainly has potential, but its success depends entirely on the player base.”
read full review ↗ - 65
“Last Flag by Night Street Games is a 5v5 hero shooter focused exclusively on Capture the Flag, set in a distinctive, meticulously crafted 1970s setting. The gameplay is easy to grasp but capable of generating intense and dynamic battles, thanks in part to the characters’ unique abilities and the radar tower system that guides the search for the flag. However, there are some issues, particularly with weapon balance and a general lack of content. Despite this, the game shows great potential and is enjoyable, especially given its low price.”
read full review ↗ - 70
“Imagine Dragons and their studio introduce Last Flag, a new third-person CTF-style hero shooter with a TV game show background.”
read full review ↗ - 60
“Last Flag has some cool ideas, many of which feel like a tribute to a bygone era.”
read full review ↗ - 70
“When a game works as it should, Last Flag is fun, and this can often happen during the first few hours. It's just a shame that, as things currently stand, it fails to sustain its grip on the player over time due to several limitations.”
read full review ↗
Patch history
- Patch 1.03.1 Update NotesJul 14, 2026significant · resets scoring window
- Last Flag 1.03 Update NotesJul 7, 2026significant · resets scoring window
- Last Flag 1.02 Update NotesJun 23, 2026significant · resets scoring window
- Last Flag Update 1.1: Twin Temples & GraffitiJun 2, 2026significant · resets scoring window
- Last Flag Update Notes (1.0.3)Apr 29, 2026significant · resets scoring window
- Last Flag Update Notes (1.0.2)Apr 24, 2026significant · resets scoring window
- Last Flag Update Notes (1.0.1) – April 16, 2026Apr 16, 2026significant · resets scoring window
- Upcoming Changes Based on Community FeedbackMar 27, 2026significant · resets scoring window
