Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 91% | 85 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 93% | 87 | 49 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 20, 2026) · 49 reviews sampled · 45 total reviews in window · weighted 33.2 up / 2.4 down · computed 2h ago · full methodology →
Press & Creators reviews (7)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 75
“Sol Cesto reaches 1.0 with an already mature visual identity and a system that, beneath the “pick a row and hope” formula, hides more calculation than it lets on: dynamic probabilities in plain view, teeth that alter their distribution, powers that break the movement rules. It works when the player manages to read the risk rather than suffer it; it creaks when chance takes back everything the math had built. An easy recommendation for anyone who loves the reasoned gambling of roguelites; a harder sell for anyone after dense execution or narrative.”
read full review ↗ - 95
“Sol Cesto isn’t a game that holds your hand, and it’s not one that immediately shows its best side. The opening hours can feel unforgiving, and I wouldn’t blame anyone for bouncing off it early. But for players willing to stick with it, there’s something very special here. Impressive, still: the game is still only in Early Access. It offers a fresh take on the roguelite formula by stripping controls down to their simplest form and focusing entirely on choice, probability, and consequence. You don’t need fast reactions or complex strategies. You just need the courage to make a decision and accept what follows. This is exactly the kind of experimentation I love seeing from indie developers. Sol Cesto may not be welcoming at first (or ever, depending on how you view it), but once it gets under your skin, it’s very hard to forget.”
read full review ↗ - 80
“Sol Cesto is an addictive, strategic, and highly original game where every decision matters, even though chance always has the final say. Its grotesque aesthetic gives it a ton of personality, and the progression between runs works really well, but it would be a good idea to add the ability to save midway through attempts.”
read full review ↗ - 70
“Summing it up and recommending it in binary terms leaves too much out, I did enjoy playing it, but I didn’t feel engaged or satisfied by the whole package. I spent the middle hours forcing myself to boot it up but fist-pumped at the end when I finished a run with the weakest character. Games (and critics) contain multitudes, and Sol Cesto seems to contain both more and less than meets the eye. Its true appeal comes down to manipulating and spinning that figurative wheel, which has more depth at its edges than at its core, but its core alone will be enough for some to bask in the sun’s light.”
read full review ↗ - 85
“Sol Cesto isn’t a game for everyone, because it’s very different from what players are used to. The lack of control over every move, and the absence of clear progress with visible improvements, is what makes it stand out within its genre. It offers an experience that forces you to make decisions that do not depend solely on your hand, as chance rules the dungeon. You simply choose how much you are willing to risk, knowing that the outcome will not always be what you want.”
read full review ↗ - 70
“Sol Cesto presents a creative concept, with a probability-based system that generates tense decisions and interesting moments. Its dark atmosphere, striking visuals, and distinctive mechanics help build a unique identity, even if the execution doesn’t fully explore the potential of these ideas. In the end, the experience is more likely to appeal to those who enjoy taking risks and don’t mind repetition or the strong influence of chance. On the other hand, those looking for something more elaborate, with greater strategic control and consistent variety, may find reasons to be disappointed.”
read full review ↗ - 78
“Sol Cesto is a roguelike that turns probability into pure gameplay: you choose a row, but the outcome is random, with percentages shifting every turn. What starts as a simple system gradually deepens through modifiers, abilities, and items that let you bend the odds in your favor, resulting in surprising strategic depth. Its main drawback is a slow progression and a heavy reliance on randomness, which can make runs frustrating even with strong builds. Still, it stands out as an original and clever experience within the dungeon crawler landscape.”
read full review ↗
Patch history
- Optimization Patch 🌞Aug 20, 2026significant · resets scoring window
- You can now SAVE MID-RUNJul 24, 2026significant · resets scoring window
- Corrective patch no. 3 (a big one)Jul 8, 2026significant · resets scoring window
- Corrective patch no. 2Apr 22, 2026significant · resets scoring window
- Corrective patch no. 1Apr 17, 2026significant · resets scoring window
- Content Update #4: New character, new boss and more!Jan 26, 2026significant · resets scoring window
- Content Update #3 - A New Boss, a New Character, and More SurprisesDec 3, 2025significant · resets scoring window
- The next update is coming soon!Nov 10, 2025significant · resets scoring window
- Sol Cesto - Hotfix - 0.63.02Oct 10, 2025
- Content Update #2 - New biome, new character, and more!Sep 29, 2025significant · resets scoring window
- Content update #1 out now!Jul 17, 2025significant · resets scoring window
- Sol Cesto - Hotfix - 0.51.05Jul 4, 2025
- Sol Cesto - Corrective patch + Steam Cloud! - v0.51.04Jul 2, 2025significant · resets scoring window
- Sol Cesto Hotfix - 0.48.09May 30, 2025significant · resets scoring window
- Sol Cesto Demo - Next Fest Update !Feb 25, 2025
- Demo Update - Adding languages!Aug 30, 2024
- Demo UpdateJun 10, 2024
- Demo UpdateApr 29, 2024
