Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | – | 0 |
| All-time Steam reviews | 98% | 94 | 292 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 84% | 77 | 3 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 91.0, but scores above 88 must be earned in front of a mass audience; this verdict rests on 583 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 8 reviews sampled · 8 total reviews in window · weighted 5.2 up / 1 down · computed 2h ago · full methodology →
Press & Creators reviews (3)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Fruit Mountain is an enjoyable little puzzle title that changes the fruit-merging formula just enough to make it stand out. With sweet visuals and a couple of modes, plus online leaderboards, there’s plenty to make this one worth checking out for fans of the genre.”
read full review ↗ - 80
“I know we’re bound to see plenty more Suika Game clones, but as long as we get genuinely creative takes on the watermelon matching formula like Fruit Mountain, I’m okay with it. It absolutely feels like one of the more relaxed and cozy options in this new subset of the puzzle genre. The presentation looks good. Plus the implementation of tossing fruits in a 3D environment with no “walls” around a box really adds a new element of strategy to it. ”
read full review ↗ - 60
“Fruit Mountain is addictive, fun, and relaxing, but it hurts itself in being a bit too limited in gameplay and design. Even small, simple features such as unlocking outfits for the painter would have provided a little more to do. As it is, however, the game is good, with no glitches or problems, and presents a fun puzzle game for all ages to enjoy.”
read full review ↗
Patch history
- Patch Release Notification(Ver.1.2.1)Jul 28, 2026
- Patch Release Notification(Ver.1.1.1)May 17, 2024
- Patch Release Notification(Ver.1.1.0)May 16, 2024
- Patch Release Notification(Ver.1.0.3)Apr 18, 2024
- Patch Release Notification(Ver.1.0.2)Apr 11, 2024
- Patch Release Notification(Ver.1.0.1)Mar 21, 2024
