Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 77 | 24 |
| All-time Steam reviews | 94% | 89 | 133 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 4 reviews sampled · 5 total reviews in window · weighted 3.2 up / 0 down · computed 9h ago · full methodology →
Press & Creators reviews (17)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“The Alto Collection has some issues on the Switch, but these lively games can keep you engaged considerably longer than expected.”
read full review ↗ - 80
- 70
“Ultimately, though, this all feels like extra baggage that isn’t necessary to the overall experience; there’s enough here to keep you entertained for a good while just in terms of pure gameplay, and although it’s not the kind of game that incentivises repeat playthroughs, there’s always that niggling feeling at the back of the mind to have ‘just one more go’. There are a couple of minor issues, such as the fact that some obstacles get obscured and really sneak up on you, and a distinct lack of extras that we’d like to have seen in a collection like this. But otherwise, the Alto games are well worth checking out if you’re after a breezy, relaxing experience.”
read full review ↗ - 80
“Conversions from the mobile space are always a bit of a tricky thing to review on a full-fledged gaming console like the Switch, too often lacking the depth of play to justify not just getting and enjoying them on your phone...”
read full review ↗ - 80
“This mobile-to-console port is a resounding success as Snowman has been able to ensure The Alto Collection is successful in capturing the player and transporting them to varying worlds of simplistic beauty, as well as consistently presenting challenges that will keep the player guessing what's coming next. Through several obstacles, perilous chasms, and cleverly designed maps, each experience that this has to offer is guaranteed to be unique, fun, and a welcome addition to anyone's library.”
read full review ↗ - 70
“If you're after something relaxing, we can easily recommend The Alto Collection.”
read full review ↗ - 60
“The Alto Collection bundles the serene endless runners Alto’s Adventure and Alto’s Odyssey into one visually stunning package. With simple one-button controls and procedurally generated slopes, both games offer intuitive, fast-paced gameplay enhanced by meditative visuals and a dreamy soundtrack. While perfectly suited for mobile, their minimalist design feels slightly out of place on PC and consoles, but still delivers a charming, if lightweight, experience for under ten bucks.”
read full review ↗ - 80
“The Alto Collection is a lovely little timesink that survives the jump to the big screen in robust fashion. Its clear and appealing visuals, and their ever-changing time-cycle, are simply another bright little plus point in a tightly concocted endless runner that's works as well on a TV as it does on something more portable.”
read full review ↗ - 80
“The Alto Collection is a lovely set of Zen games with simple controls and beautiful music and graphics to enjoy as you adventure down the mountains again and again. Grinding issues aside this is easily a game to return to if you just want that quick gaming fix. Plus this is one of the few games I can think of that gives a bit of love to Lamas so its all good.”
read full review ↗ - 80
“The Alto Collection is wonderful in its simplicity. It goes to show that games don’t need to be crammed with special features, over-the-top special effects or Hollywood-worthy storylines to be engaging.”
read full review ↗ - 80
“While I probably won’t immediately think to jump on these on my PS4 with so many other options available to me, I still feel mobile is the best way to play, I have an appetite to unlock all the trophies and upgrades within the game. For that alone, The Alto Collection is very special set of games that are still a lot of fun to play years after they first released.”
read full review ↗ - 80
“The Alto Collection console release is more or less a straight port of the mobile titles made to work on a big screen with a controller. That's not a bad thing at all, as the mobile releases were deservingly award-winning games, but it's a missed opportunity to make some slight UI and gameplay optimizations that could have really polished the experience on console. Still, The Alto Collection is deserving of your attention, a peaceful mountain adventure that's designed to be played in short spurts, but almost impossible to put down once you get going. "Just one more run," never looked so beautiful or felt so zen.”
read full review ↗
…and 5 more tracked reviews.
Patch history
- The First Steam Patch 🛠️Jun 18, 2024
