Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 81 | 22 |
| All-time Steam reviews | 88% | 82 | 286 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 93% | 87 | 60 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 21, 2026) · 53 reviews sampled · 60 total reviews in window · weighted 41.7 up / 3.3 down · computed 1h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“Lunarium is a beautiful & gorgeous indie-level action role-playing game with a lovely amount of challenge and a few unfinished text bits and user interface options to sort out.”
read full review ↗ - 80
“Lunarium is a beautifully crafted Soulslike with rewarding combat, memorable visuals, and strong exploration. Its familiar story and reliance on parrying won't suit everyone, but fans of skill-based action RPGs will find plenty to enjoy.”
read full review ↗ - 60
“The concept of Lunarium as a small Souls-like is just genius. It's just too bad the game won't be defined by the idea, but rather by loads of bugs and unrealised potential.”
read full review ↗ - 90
“Lunarium works because it knows exactly the kind of experience it wants to deliver. It isn't interested in becoming the biggest Soulslike on the market or replacing the genre's giants. Instead, it's about delivering a finely-tuned adventure where gorgeous environments, satisfying combat, and a heartfelt partnership guide you from start to finish.”
read full review ↗ - 75
“Lunarium is a great game held back by some stupid difficulty. I love its hand-drawn world, the interplay between Ave and Lune, the satisfying sword combat, and the flexibility of its cloaks and Embroideries. I also desperately hope its most severe difficulty spikes and combat inconsistencies are improved after launch. The foundation is too good to let a handful of frustrating encounters undermine the entire experience.”
read full review ↗ - 70
“Lunarium almost works to introduce Souls-inspired isometric ARPG to interested players. Combat satisfies while the story underserves its themes with a rocky narrative structure. Some will find Ave and Lune’s relationship the core of their experience, while others will enjoy the smaller, easily navigable levels. Lunarium shoots for the moon and lands among the Starfarers.”
read full review ↗ - 85
“Lunarium is a gem of an action RPG with Soulslike elements, and its key narrative focus on the bond between its main characters makes it stand out all the more.”
read full review ↗ - 80
“Lunarium is an action-rpg permeating with a wistful atmosphere that delicately embraces the best aspects of the souls-like genre while forgoing much of what can make them frustrating.”
read full review ↗ - 80
“"A Journey Through the Ruins of a Dying World" Lunarium offers a unique action RPG experience thanks to its exceptional art style, balanced combat system, rich exploration, and the compelling relationship between Ave and Lune. While the enemy variety is limited and some polishing needs improvement, its enchanting world, customization systems, and solid performance make it one of the most promising indie games of 2026.”
read full review ↗ - 80
“Without the technical issues, Lunarium is a solid ARPG that deserves your attention.”
read full review ↗ - 80
Patch history
- Version 1.016 Update NotesAug 26, 2026
- V1.015 Update: Enhanced Combat Skill EffectsAug 21, 2026significant · resets scoring window
- Version 1.012 Update NotesAug 12, 2026significant · resets scoring window
- Version 1.010 Update NotesAug 10, 2026significant · resets scoring window
- Version 1.09 Update NotesAug 7, 2026significant · resets scoring window
- Version 1.08 Update NotesAug 6, 2026significant · resets scoring window
- Version 1.07 Update NotesAug 5, 2026significant · resets scoring window
- Recent Update Overview: Combat Feel Improvements & Boss AdjustmentsAug 4, 2026significant · resets scoring window
- Version 1.06 Update NotesAug 4, 2026significant · resets scoring window
- Version 1.05a Update NotesAug 1, 2026significant · resets scoring window
- Version 1.04 Update NotesJul 31, 2026significant · resets scoring window
- Version 1.03 Update NotesJul 30, 2026significant · resets scoring window
- v1.02 BUG FIXJul 29, 2026
- v1.01 BUG FIX NoticeJul 29, 2026
- Important Notice: Game Version IssueJul 29, 2026
- Begin Your Journey with Ave and Lune! Lunarium Is Now Available✨Jul 29, 2026significant · resets scoring window
- 0.4.5Beta Demo Patch NotesFeb 21, 2025
- 0.4.3 Beta Patch NotesFeb 17, 2025
- Patch Notes 2025/02/17Feb 17, 2025significant · resets scoring window
