Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 70 | 6 |
| All-time Steam reviews | 95% | 89 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 89% | 83 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 88.5, but scores above 88 must be earned in front of a mass audience; this verdict rests on 2,497 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 1 total reviews in window · weighted 1.6 up / 0.2 down · computed 3h ago · full methodology →
Press & Creators reviews (4)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Infinifactory certainly has the building blocks of something great, as it's uber-satisfying piecing together your own production line and watching it all work as intended. Sadly, while there's real satisfaction to be gleaned from craftily concocting your own creative solutions, the cumbersome controls and occasionally unintelligible explanations mean that this game has ultimately failed to pass our rigorous quality assurance test.”
read full review ↗ - 80
“Infinifactory sounds like paying Earth money to play as the most under-paid drone in the shittiest vocation ever, but you’d be surprised by how much job satisfaction there is to be had here. [February 2015, p77]”
- 50
“It stands as a puzzle game that challenges you to K’Nex together your own brand of productivity while listening to wonderful audible treats. The aspects of fun and intrigue, unfortunately, don’t seem to come with this particular playset.”
read full review ↗ - 80
“For those who see beauty in a solved Rubik's cube, this is the therapeutic engineering equivalent of an adult coloring book. [March 2016, p.88]”
Patch history
- UPDATE: More leaderboard bug fixesJan 9, 2024
- UPDATE: Fixing missing leaderboardsJan 9, 2024
- UPDATE: Fixing the crash handler and histogramsNov 14, 2020
- UPDATE: Fixing a broken textureOct 25, 2018
- UPDATE: Upgrade to Unity 5.1.2, FMOD 1.6.6Jul 18, 2015
- UPDATE: Upgrade to Unity 5.1.2, FMOD 1.6.6Jul 18, 2015
- UPDATE: Bug fixesJul 8, 2015
- UPDATE: Bug fixesJul 8, 2015
- UPDATE: Performance improvementsJul 3, 2015
- UPDATE: Performance improvementsJul 3, 2015
- Infinifactory has left Early Access!Jun 30, 2015
- Infinifactory has left Early Access!Jun 30, 2015
- UPDATE: Pre-release update, take 5Jun 29, 2015
- UPDATE: Pre-release update, take 5Jun 29, 2015
- UPDATE: Pre-release update, take 4Jun 28, 2015
- UPDATE: Pre-release update, take 4Jun 28, 2015
- UPDATE: Pre-release update, take 3Jun 26, 2015significant · resets scoring window
- UPDATE: Pre-release update, take 3Jun 26, 2015
- UPDATE: Pre-release update, take 2Jun 24, 2015
- UPDATE: Pre-release update, take 2Jun 24, 2015
- UPDATE: Pre-release update, take 1Jun 24, 2015significant · resets scoring window
- UPDATE: Pre-release update, take 1Jun 24, 2015
- UPDATE: Bug fixes for achievements and lasersJun 22, 2015
- UPDATE: Bug fixes for achievements and lasersJun 22, 2015
- UPDATE: Small bug fixesJun 20, 2015
- UPDATE: Small bug fixesJun 20, 2015
- UPDATE: Infiniupdate #3Jun 19, 2015significant · resets scoring window
- UPDATE: Infiniupdate #3Jun 19, 2015significant · resets scoring window
- UPDATE: Small bug fixesApr 13, 2015
- UPDATE: Small bug fixesApr 13, 2015
- UPDATE: Infiniupdate #2Apr 11, 2015significant · resets scoring window
- UPDATE: Infiniupdate #2Apr 11, 2015
- UPDATE: Miscellaneous bug fixesMar 25, 2015
- UPDATE: Miscellaneous bug fixesMar 25, 2015
- UPDATE: Linux fixes, quality settingsMar 20, 2015
- UPDATE: Linux fixes, quality settingsMar 20, 2015
- UPDATE: Small bug fixesMar 17, 2015
…and 17 earlier patch announcements.
