Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 300 sampled Steam reviews (163 positive / 137 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Grind & repetition10% mention it
- Progression & loot6% mention it
What negative reviews complain about
- Bugs & crashes14% mention it
- Grind & repetition12% mention it
- Monetization9% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
46%
67 reviews
5-15h
75%
40 reviews
15-40h
79%
42 reviews
40-100h
54%
37 reviews
100h+
43%
114 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 67 | 4 |
| All-time Steam reviews | 80% | 74 | 1000 |
| Metacritic user ratings | – | 57 | 4 |
| Post-patch Steam reviews (trust-weighted) | 61% | 60 | 152 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Aug 27, 2026) · 16 reviews sampled · 152 total reviews in window · weighted 6.1 up / 7.4 down · computed 6h ago · full methodology →
Press & Creators reviews (11)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“Trove is a game with huge potential. The free to play open-world dice game has captivated many players who form a welcoming community. The game is dominated by a huge amount of items and resources, which you will have to spend a huge amount of time and patience to obtain. In this game, you'll always be motivated to create, acquire and upgrade. Unfortunately, there are some downsides. Even after years of development, the developers have failed to make the servers more stable, so you will often encounter lags or complete game crashes. Also, new updates don't come out as often as they used to.”
read full review ↗ - 70
“Trove generally mixes elements of Minecraft and traditional MMOGs well, but it grows tedious in the late game.”
read full review ↗ - 75
“Great in short bursts, maybe an hour, as you can have fun and make a little progress, complete a challenge, and see your experience progress. Maybe two at a push to run some Shadow Tower, or work on the Club World. But those meaty, satisfying online experiences need a heavyweight MMO to deliver them and, for all its colourful charm, Trove just isn’t it.”
read full review ↗ - 62
“Played in long sessions, Trove can quickly grow mind-numbingly dull and repetitive, and its performance issues can sometimes be a pain. But played in short sessions, it's a decently fun way to pass the time, either by building structures, battling bad guys, or experimenting with new classes. ”
read full review ↗ - 60
“All in all, I was expecting more from Trove Geode. More lairs and bosses, more community-designed loot and masks, and more sprawling adventures. Instead, I received a welcome distraction from the usual Trove activities, one that was not my cup of tea after a few hours but could be rewarding and relaxing for those seeking less hectic Trove tasks. Trove Geode was an interesting experience. I enjoyed the user-crafted loot drops and the Bomber Royale mode was a lot of fun. The caverns felt like a slog and didn’t offer enough engaging tasks to keep me at the grind. I’m still figuring out how to expertly pace myself between Bomber Royale and the Geode world cave exploration. The sweet spot I found was in balancing the two.”
read full review ↗ - 65
“Trove has left me feeling a little torn; whilst I certainly had plenty of fun with the old-school combat mechanics and multiplayer adventuring, it didn’t take too long for the repetitive nature to drag things down. It’s not that there aren’t plenty of things to discover and loot to find, but rather that the gameplay alone didn’t offer enough of an incentive to entice me to stick with the game for the long term and uncover all of these things. For a game which demands hours of your time, that was a bit of a problem for me. It might not be the same for other players though and I have no doubt that Trove’s RPG/world-building hybrid will certainly tick plenty of boxes for other players, but I’ve already found myself moving on to other titles. Still, it’s free to play so there’s no risk to trying the game, just don’t expect to be blown away by what Trove offers.”
read full review ↗ - 75
“While I enjoy the slower, peaceful tracks for grinding, there is quite a bit of similarity between many of them, which can make the overall soundtrack feel repetitive. Additionally, the constant 'thud' sound effect from striking enemies is enough to drive anyone mad. I recommend turning the music up and the SFX down, unless you happen to be streaming your own music in the background.”
read full review ↗ - 75
“There’s a lot to be seen in this game, as well as a lot of rewards to loot from dungeons and bosses, and I’m still continuing the adventure in hopes of bigger and better things. As it stands now, I think Trove is a solid game for kids, as well as up and coming MMO players. It’s a game that is a wonderful upgrade from the Minecraft world, but pushes players a bit further with gaming concepts and design that most of us have experienced for a good portion of our gaming lives. I’m sure that it will keep growing as a game and hopefully, audience willing, garnish new add-ons and design that push it into a more rewarding experience that will legitimize it as a go-to MMORPG for a wider audience.”
read full review ↗ - 70
“Trove still doesn't have nearly as much structure as you'd expect from an MMO. The complete absence of story and story-based quests means that only players who really dig mining and building will get much long-term value from this one. Leaving out the story and story quests is a big missed opportunity to capitalize on what makes MMOs so special.”
read full review ↗ - 40
“The core problem Trove suffers from is that Minecraft doesn’t work as an MMO. Minecraft is an open world survival game that inspires its players to create huge structures and towns. It was never the gameplay that got people hooked, it was the stories about what they created. Trove limits this ability severely, leaving players with a shallow and characterless MMO that quickly becomes boring after just a few hours. Even if players were to invest money into the game, Trove still has nothing of substance to offer except cosmetics and progress fasteners. Stay away from this greedy cash cow, MMO players deserve better.”
read full review ↗ - 65
“If you’re looking for depth, Trove will leave you frustrated. The combat is simple, the progression is slow and the quests are all the same. However, if you want a certain kind of fun, you can absolutely find it here. Players looking to wile away the hours fishing, crafting, building and murdering will never want for things to do. The PVP is just as accessible as the rest of the content if you have the patience, and you never have to spend a dime if you want everything the game has to offer.”
read full review ↗
Patch history
- Trove: Rematch! Now on PTS!Aug 27, 2026significant · resets scoring window
- Ring It On! Now Live!Apr 29, 2026significant · resets scoring window
- Radiant PathfinderNov 19, 2025
- Lights, Camera, BLOCK PARTY!Sep 10, 2025
- Trials of LuxionApr 15, 2025
- New Adventures Await!Oct 22, 2024significant · resets scoring window
- Rising Tides: Release the Kraken!Sep 10, 2024
- Rising TidesJun 18, 2024significant · resets scoring window
- Gear Up! DateMar 26, 2024
- Gear Up! DateMar 6, 2024
- Punches & Potions is now live on PC!Nov 22, 2023
