Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 84 | 37 |
| All-time Steam reviews | 85% | 79 | 432 |
| Metacritic user ratings | – | 88 | 60 |
| Post-patch Steam reviews (trust-weighted) | 80% | 74 | 10 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 28 reviews sampled · 25 total reviews in window · weighted 18.6 up / 4.8 down · computed 2h ago · full methodology →
Press & Creators reviews (31)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 79
“Has the same drawbacks as its predecessor, including some frustrating camera angles and a relative short main quest.”
read full review ↗ - 72
“Onimusha 2 avoids the mistake made by the previous title in placing difficult puzzles, often under a time limit, at awkward points in the game.”
read full review ↗ - 60
“Anyone coming to Onimusha 2 cold will find brilliant beauty, but baffling execution.”
read full review ↗ - 83
- 83
“As is the problem with most games built with pre-rendered backgrounds, there are going to be a lot of times where the game camera is going to leave you open for cheap shots as you move from one angle to another.”
read full review ↗ - 80
“Gorgeously drawn and richly stylized, constructed with a mystical flair, Onimusha II is a fantastic sequel to one of the best games of last year. [Aug 2002, p.57]”
- 91
“The camera has been improved a good deal, although there are still a few times when you’ll be racking your brain and craning your neck to see where your character needs to go.”
read full review ↗ - 85
“The graphics have matured to push the bar higher for what a PS2 game should look like and despite flawed localization and some awkward moments in the voice-acting, it delivers the promise of "more, deeper, better."”
read full review ↗ - 60
“This time around there is more character interaction, more action, more techniques, and THANKFULLY the game is much longer.”
read full review ↗ - 89
“Longer, deeper, and more personal than the original, fans of "Warlords," "Resident Evil," and the like have their next great adventure right in front of them.”
read full review ↗ - 80
“There’s not much here that will entice replayability once the game’s numerous secrets have been uncovered.”
read full review ↗ - 91
“Visually near-perfect (the opening gave us goose bumps). [27 Sept 2002, p.89]”
…and 19 more tracked reviews.
