Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 308 sampled Steam reviews (291 positive / 17 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing17% mention it
- Visuals & art7% mention it
- Combat5% mention it
What negative reviews complain about
- Story & writing24% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
92%
90 reviews
5-15h
93%
115 reviews
15-40h
100%
60 reviews
40-100h
93%
30 reviews
100h+
100%
13 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 84 | 28 |
| Creator reviews (3 tracked) | – | 87 | 1 |
| All-time Steam reviews | 86% | 80 | 1000 |
| Metacritic user ratings | – | 80 | 68 |
| Post-patch Steam reviews (trust-weighted) | 96% | 92 | 102 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 290 reviews sampled · 208 total reviews in window · weighted 185 up / 6.8 down · computed 1h ago · full methodology →
Press & Creators reviews (123)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 80
“The part of the game that matters is an impressive romp for anyone whose inner adolescent is looking for a cheap, satisfying, bloody thrill.”
read full review ↗ - 80
“All in all though, Mortal Kombat X is a solid entry in the series. Some decisions relating to microtransactions and network code for online play mar the experience, but there's very little else that comes in the way of this being one of the better fighting games available for fans and newbies alike.”
read full review ↗ - 80
“Mortal Kombat X is the best beat'em up game for current-gen consoles but it's not as good as the previous installment. You'll like Faction Wars, a new way of activating brutalities or some story-wise improvements and you'll miss some characters (the new ones not always rise up to the challenge) or the challenge tower. It's good but could be great.”
read full review ↗ - 82
“Mortal Kombat X is fascinating in how parts of it seemingly want to get away from the nasty elements that made the series a household name and yet the gravitational pull of legacy and expectation is too strong. Mortal Kombat X is, in the end, no matter how much it wants to persuade you otherwise, just another Kombat game. It also happens to be one of the best ones in spite of itself but it's difficult for me to shake the feeling that Mortal Kombat has plateaued and that there's nowhere left to go without changing the fundamentals of the series in a radical way.”
read full review ↗ - 80
- 86
“Mortal Kombat X offers content enough to satisfy the most exquisite gamers, as well as many game modes, both for those who like to play solo as well as online or local multiplayer lovers. Not every new character has the old ones' charisma, but the work of NetherRealm Studios is absolutely remarkable. ”
read full review ↗ - 100
“The upsells are just a thin layer of corporate monetization atop a mountain of sincerity, love, and dismemberment.”
read full review ↗ - 80
“More stages, combo challenges, and a tag mode would have really helped to up the value, but don't let that be the downfall - Mortal Kombat X should satisfy any fighting game enthusiast.”
read full review ↗ - 80
“Even though Mortal Kombat X has a few surface wounds that could use patching up, it's a superb fighting game that lives up to its hype and meets the lofty expectations set by its predecessor. This is the swiftest and most aggressive Mortal Kombat yet, and it's rounded out with fresh modes, gruesome finishers, and enough ingenuity to keep the series moving forward. If you're even a little interested in fighting games, this is one tournament worth signing up for.”
read full review ↗ - 60
“Not a komplete katastrophe, but you should employ kaution when deciding if Mortal Kombat X is right for you on PC. It's a great game, but one that's krippled by bugs.”
read full review ↗ - 80
“Mortal Kombat X doesn't hit with quite as much impact as its predecessor, but it still improves upon a brutal blueprint. The story's stupid and poorly written, but it's all of the options outside of the campaign that will keep you engaged, whether you're playing with others or alone. With hundreds of modifiers, the ever-rotating Living Towers, and some truly exceptional online additions, this game really goes above and beyond. However, it doesn't ignore what's important either, employing the new variants system to keep the fighting fresh, even if you only play as one character. Misplaced microtransactions sully the experience slightly, but this is still only a few scratches short of a flawless victory.”
read full review ↗ - 80
“Although the console versions have slight advantages over this PC port, Mortal Kombat X's story, core gameplay and mechanics don't falter in comparison. If you're a PC-only gamer, this is the way to go.”
read full review ↗
…and 111 more tracked reviews.
Patch history
- 10/27/2016 UpdateOct 27, 2016
- 10/27/2016 UpdateOct 27, 2016
- 10/04/2016 Update: Welcome to Mortal Kombat XL!Oct 4, 2016significant · resets scoring window
- 9/29 UpdateSep 29, 2015significant · resets scoring window
- 9/29 UpdateSep 29, 2015significant · resets scoring window
- 9/8 Balance UpdateSep 8, 2015
- 9/8 Balance UpdateSep 8, 2015
- 9/1 UpdateSep 1, 2015
- 9/1 UpdateSep 1, 2015
- 8/25 UpdateAug 25, 2015
- 8/25 UpdateAug 25, 2015
- 8/18 UpdateAug 18, 2015
- 8/18 UpdateAug 18, 2015
- 8/11 UpdateAug 11, 2015
- 8/11 UpdateAug 11, 2015
- 8/4 UpdateAug 4, 2015
- 8/4 UpdateAug 4, 2015
- 7/28 UpdateJul 28, 2015
- 7/28 UpdateJul 28, 2015
- Tremor PatchJul 21, 2015
- Tremor PatchJul 21, 2015
- 7/14 Balance UpdateJul 14, 2015
- 7/14 Balance UpdateJul 14, 2015
- Predator PatchJul 7, 2015
- Predator PatchJul 7, 2015
- Balance PatchJun 4, 2015
- Balance PatchJun 4, 2015
- Tanya PatchJun 2, 2015
- Tanya PatchJun 2, 2015
- Fixed Jason PatchMay 6, 2015
- Fixed Jason PatchMay 6, 2015
- Save Data Loss Update 2May 6, 2015
- Save Data Loss Update 2May 6, 2015
- Save Data Loss UpdateMay 6, 2015
- Save Data Loss UpdateMay 6, 2015
- 5/5 UpdateMay 5, 2015significant · resets scoring window
- 5/5 UpdateMay 5, 2015significant · resets scoring window
- 4/25 UpdateApr 25, 2015
- 4/25 UpdateApr 25, 2015
…and 10 earlier patch announcements.
