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The A.V. Club
71

The A.V. Club

Press272 reviews on recordTrust score from 82 scored reviews vs. playerswebsite ↗

7 below players
Bias
within ~7 pts
Vs player sentiment
0.25
Ranks like players
82
Games compared

How this trust score was computed

Trust blends alignment (40%): does the outlet rank games the way players do; decoded accuracy (30%): after translating the outlet's own scale habits (a '7/10 means mediocre' scale is decoded, not punished), how well its reviews predict player sentiment; and player-side (30%): on games where press consensus and players sharply disagreed, whose side it took. Recent reviews weigh more (2-year half-life), and the blend is shrunk toward a neutral prior (60) so small samples can't peg the scale. Player quality is launch-window Steam sentiment, so outlets aren't punished for reviewing a launch build that later got patched.

63
Alignment (40%)
80
Decoded accuracy (30%)
68
Player-side (30%)

Controversy record: on 11 games where press consensus and players sharply disagreed, this reviewer sided with players 7 times.

Computed 26m ago · full methodology →

Outlet vs. players

Each dot is a game both this outlet and players scored. The dashed line is perfect agreement: dots above it mean the outlet was more generous than players, below it more harsh.

Biggest disagreements with players

The receipts: games where this outlet's verdict landed furthest from player sentiment.

Recent reviews (228 tracked)

  • 58
    AphelionApr 28, 2026

    At the end Aphelion devolves into trial-and-error frustration, with the game too often not working the way it taught you it would. There’s some thematic resonance in that—it falls apart just as Montclair and Cross’s mission did, just as the earlier expedition did—but it’s unintentional. Don’t Nod discovers that the edge of the solar system isn’t just farther than its ambitions can go; it’s so far it effectively breaks a game. Yes: Aphelion flies too close to the sun.

    read full review ↗
  • 75
    SAROSApr 24, 2026

    Saros is not a brave sequel. (And it is a sequel, by any reasonable definition of the word.) It’s a safe one: An attempt to improve on a stable core structure, shave off its more alienating edges, and make something more palatable for the masses. The result, then, is competent, successful, and disappointing in equal measure. Arriving at a time when the PS5 was desperately in need of a killer app, Returnal was a much-desired dose of shock and awe, a staggering blend of narrative bleakness and gameplay exhilaration. But now the shock has dissipated, and the awe has been spent. Saros is a more accessible game, in terms of both its play and its story, and there are merits to that approach. It’s a good game, genuinely. But it’s not a great one, and, worse, at no point while playing it do you get the sense that it wanted to be one; that great and terrible and beautiful hunger to be more that eats at, damns, and exults its characters never seems to touch its own heart. Which might be for the best! But it leaves the game stripped of anything you haven’t likely seen before—and as a follow-up to a game that frequently made the jaw drop, that’s its own little kind of hell.

    read full review ↗
  • 91
    PRAGMATAApr 13, 2026

    Pragmata reaches its potential through unique combat that adroitly balances two very different systems, a story rooted in contemporary fears about AI and machination replacing humans that blossoms into genuine emotion, and consistently accomplished presentation that prevents any lulls or noticeable dips in quality. It confidently evinces a sheer, reliable competence that remains hard to find in big budget games like this, and maintains it until the end.

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  • 83
  • 83

    Extended runtime or no, Fatal Frame II: Crimson Butterfly’s central horrors haven’t lost their resonance. Trapped in an endless night, these broken spirits convey the hell of history with every miserable cry. They’re hard to look at and even harder to capture on camera, but it’s impossible to get anywhere without viewing this kind of ugliness head-on. People will probably argue about which version of this game is the “best” or “definitive” one for some time. The only reason this remake warrants that question is that it gets across the most salient point: Minakami Village is the kind of nightmare that should never be repeated.

    read full review ↗
  • 75
    Scott Pilgrim EXMar 3, 2026

    While this return to the Pilgrimverse offers longtime fans only narrative crumbs, its brawls are first-rate.

    read full review ↗
  • 75

    Resident Evil: Requiem embodies the series' familiar extremes between horror and action in a novel way. Its two protagonists, Grace Ashcroft and Leon Kennedy, feel like they’re from different games, with Grace’s chapters embodying the slow pace and puzzle-solving of early Resident Evils, while Leon’s sections accelerate the action romp instincts of Resident Evil 4 even further. It’s an approach that peaks in an excellent first half that wields tonal whiplash to its advantage, before succumbing to second act blues as an increasing focus on nostalgia-bait dampens its originality.

    read full review ↗
  • 50
    LOVE ETERNALFeb 19, 2026

    The biggest challenge in talking about Love Eternal is in trying to make sense of its failings. It isn’t awful, but worse: it’s just boring. It doesn’t offer much to chew on in terms of mechanics or story. At its best there’s a sense that Love Eternal has something it desperately wants to say, but it grasps at straws to say it and perpetually comes up short. So what else is there to say about a game as shallow as Love Eternal? Only that it’s like Celeste meets Silent Hill—Gris, but grimdark.

    read full review ↗
  • 42

    Romeo Is A Dead Man lives and dies by its eccentricity, delivering multiversal strangeness and zombie Pokémon before losing steam as it approaches a conclusion it doesn’t know what to do with. Given its galaxy of possibilities, it’s rather disappointing that its climax is so terrestrial.

    read full review ↗
  • 83
    Nioh 3Feb 9, 2026

    Nioh 3 is, in other words, a game that exists, thrives, and potentially fails solely in the hands. It will give you as much of itself as you’re willing to accept—regardless of how crammed your gullet already is. It has no soul, and wouldn’t know what to do with one if it did. But it does inspire the kind of fascination inevitably produced by a machine that has been engineered meticulously for a singular purpose. It’s huge, aggressive, and—if I didn’t need to put a few more polish passes on this review—I’d probably be playing it right now. The crux is this: It’s impossible to imagine a better Nioh game. Whether that’s an expression of praise or damnation is left for the reader to decide.

    read full review ↗
  • 91

    Quote not available

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  • 91
    Hermit and PigFeb 3, 2026

    It’s cozy without becoming boring.

    read full review ↗
  • 50
    CairnJan 29, 2026

    Once acclimated to the core mechanics, climbs become a series of puzzles to solve, rather than tests of might. Some sections are challenging enough to mirror Aava’s frustrations, with me cussing and shouting whenever a foot placement didn’t register properly and made me fall to the previous piston—if I had been smart enough to put one, that is. Despite the monotony, however, I remained determined to see it through. The problem is that the foundation on which Cairn bases these hardships lacks not only a stronger stability, but purpose, as well.

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  • 100

    For a game to break through it has to be not just good, but unique. It has to marry smart, proficient design with a legitimately interesting and distinctive story and aesthetic. It’s a high bar and MIO: Memories In Orbit sails right over it. There are no humans in its sci-fi, but sci-fi is rarely this human—the hands of its designers rarely this evident in a game.

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  • 100
    Angeline EraDec 15, 2025

    Owning something to the past is hardly unique, but Angeline Era values that connection far more than most video games. I have often bemoaned games’ lack of figures like Martin Scorsese or Brian De Palma. Both these film-makers developed a sensibility of their own over their careers, yet have a clear reverence for the past. They both know that they owe something to the filmmakers which came before them. The nostalgia of the video industry rewrites, rather than honors, the past. And only a narrow slice of it at that. Analgesic Productions‘ work engages with both the classics and the games just off the beaten path. Angeline Era is commercially viable, with well-defined thrills, but make no mistake: artists created it.

    read full review ↗