Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (Metacritic) | – | 88 | 40 |
| All-time Steam reviews | 96% | 91 | 349 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 94% | 88 | 358 |
| Calibration prior (typical game) | – | 72 | 50 |
Acclaim gate: the raw blend lands at 88.3, but scores above 88 must be earned in front of a mass audience; this verdict rests on 700 player reviews, a largely self-selected fanbase. As more players weigh in, the ceiling rises (full scale unlocks at 100,000 reviews).
Scoring window: since the last significant patch (Dec 27, 2025) · 300 reviews sampled · 358 total reviews in window · weighted 227.5 up / 15.7 down · computed 1h ago · full methodology →
Press & Creators reviews (4)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 100
“Owning something to the past is hardly unique, but Angeline Era values that connection far more than most video games. I have often bemoaned games’ lack of figures like Martin Scorsese or Brian De Palma. Both these film-makers developed a sensibility of their own over their careers, yet have a clear reverence for the past. They both know that they owe something to the filmmakers which came before them. The nostalgia of the video industry rewrites, rather than honors, the past. And only a narrow slice of it at that. Analgesic Productions‘ work engages with both the classics and the games just off the beaten path. Angeline Era is commercially viable, with well-defined thrills, but make no mistake: artists created it.”
read full review ↗ - 90
“The gameplay in Angeline Era is challenging and entertaining, reminiscent of Ys games, but its story feels even more important.”
read full review ↗ - 80
“I can’t overstate enough that I imagine Angeline Era is what it would feel like for Nihon Falcom to return to Ys’ bumpslash combat. It is an unbelievable triumph, success and love letter to the RPGs of yesteryear. What’s within is a superb refinement on the niche ‘bumpslash’ combat, providing ample fine-tunings to make you feel well-equipped and versed in how to tackle its challenging arena gauntlets. With that comes a magical world filled with a uniquely non-linear story where you’re unearthing the path forward and discovering the potential of its universe, your very self. It is peak comfort food RPG goodness, and a must-play for the retro lover in you. Join me in the task to bump the world.”
read full review ↗ - 80
“Angeline Era trades dodge rolls and parries for deliberate movement, turning every collision into a calculated risk. It’s a confident, old-school action RPG where exploration, controlling space, and target prioritization are just as important as reflexes.”
read full review ↗
Patch history
- v44.3 patch notes! (Have you left a review?)Dec 27, 2025significant · resets scoring window
- v 43.8 patch notesDec 10, 2025significant · resets scoring window
- v. 42.1Dec 9, 2025
- 15,000 Wishlists Hit! Try the new Arcade Mode!Jun 12, 2024
