Screenshots & trailers
What players say
Why the number is what it is: aspect mentions counted across 415 sampled Steam reviews (377 positive / 38 negative), recent and most-helpful. Plain keyword counting, fully reproducible; nothing here is written by a machine.
What positive reviews talk about
- Story & writing24% mention it
- Visuals & art10% mention it
- Combat7% mention it
- World & exploration6% mention it
- Performance5% mention it
What negative reviews complain about
- Story & writing47% mention it
- Visuals & art16% mention it
- Controls & UI16% mention it
- Grind & repetition13% mention it
- Content & length13% mention it
Satisfaction by hours played
Same score, different games: see how sentiment holds up the longer people play.
Under 5h
67%
24 reviews
5-15h
90%
105 reviews
15-40h
93%
226 reviews
40-100h
90%
50 reviews
100h+
100%
10 reviews
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 89 | 200 |
| Creator reviews (3 tracked) | – | 92 | 6 |
| All-time Steam reviews | 96% | 91 | 1262 |
| Metacritic user ratings | – | 95 | 750 |
| Post-patch Steam reviews (trust-weighted) | 95% | 89 | 3000 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: since the last significant patch (Jun 25, 2026) · 300 reviews sampled · 5021 total reviews in window · weighted 216.4 up / 11.2 down · computed 1h ago · full methodology →
Press & Creators reviews (277)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 100
“Resident Evil Requiem is a triumph. It successfully caters to both factions of the divided fanbase, offering the terrifying, puzzle-heavy dread of the early games alongside the slick, bombastic combat of the modern era. Grace Ashcroft is a fantastic addition to the lore, and Leon S. Kennedy remains the undisputed king of survival horror action. With its breathtaking visuals, incredible sound design, and near-perfect pacing, Requiem is an essential experience for horror fans and a crowning achievement for Capcom.”
read full review ↗ - 90
“More than even the remakes, Resident Evil 9 celebrates the series’ legacy in its full breadth, and does so exquisitely.”
read full review ↗ - 95
“Resident Evil Requiem is a great combination of survival horror and action game. It is a perfectly balanced adventure that combines stress, adrenaline, and a spectacular show that players will not forget for a long time. It is a must-have for fans of the series, and even those who have not had any contact with the series will see that it is worth checking out.”
read full review ↗ - 95
“The ninth installment of the Resident Evil series was able to take us on a journey that might be one of the best in the history of the series, a journey that blends revealing the secrets of the past and paving the way for the future, amidst an atmosphere saturated with horror and excitement throughout the experience. Capcom succeeded in presenting a wonderful story and a distinctive gameplay style; it even provided an experience that satisfied two audiences at once: the horror audience with the tension, survival, and mystery it carried, and the excitement audience with the enthusiastic encounters and thrilling moments it included. Despite the presence of some padding here and there, and the discarding of an important element that was an authentic part of the series' identity, which is puzzles, the final result was very strong and distinctive.”
read full review ↗ - 90
““A top-tier game representing two different schools of Resident Evil.””
read full review ↗ - 90
“Resident Evil Requiem is an amalgamation of different ideas, eras and creative intents. But instead of trying to harmonize them into a straightforward experience, the game does the opposite. It celebrates Resident Evil's legacy as a whole - as a horror game, an intense action, as a spy thriller, and as a science fiction. Resident Evil is all of those things simultaneously, and it has never been more apparent than now.”
read full review ↗ - 75
- 80
“It’s strange to want to call a game as pointedly grim and gory as Requiem a good time, but that’s exactly the vibe it delivers, bathed in blood and polished to a high scarlet shine. Despite the suspense and terror, there’s still a playfully self-aware spring in Requiem’s step.”
read full review ↗ - 90
“Capcom had the courage to introduce a brand-new protagonist alongside an iconic one, and it pays off. Requiem speaks two languages, whispered terror and thunderous action, with equal mastery. Not flawless, but unforgettable. Capcom still knows how to make you afraid. And much, much more.”
read full review ↗ - 90
“Resident Evil Requiem is a showcase of the entire series in its modern form: a meticulously designed survival horror game that can be both claustrophobic and epic, all while keeping players on the edge of their seats. It takes what worked so well in RE4 and RE7 and brings it all together with confidence and top-notch production quality. I can’t think of a single reason why I should discourage anyone from playing it, but at the same time, expect the game to stick to well-trodden, tried-and-true paths and never try anything new.”
read full review ↗ - 100
“Requiem's two-pronged experience could have ended up feeling repetitive; it could have been a jarring mishmash of incongruent parts. Instead, Capcom has sewn a connective tissue between fear and thrill. And Resident Evil Requiem finds everything else in the middle of those exhilarating extremes.”
read full review ↗ - 90
“Resident Evil Requiem sets a new benchmark for a series that has been pretty consistently great for the last decade or so. By combining classic survival horror with the more action-focused gameplay of RE4, the result is an experience paced to perfection. Add in a lore-heavy narrative and copious easter eggs, and you've got what might be the ultimate expression of Resident Evil.There are a few minor visual hiccups along with some inconsistency in frame rate during busier moments, but the fact that we've got a brand-new flagship RE game running well on Switch 2 should be celebrated. The lack of a Mercenaries Mode feels like a missed opportunity, but I've got my fingers crossed that it eventually shows up.”
read full review ↗
…and 265 more tracked reviews.
Patch history
- Notice of Update DistributionJun 25, 2026significant · resets scoring window
- Notice of Update DistributionMar 27, 2026
- Notice of Update DistributionMar 6, 2026
