Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 63 | 8 |
| All-time Steam reviews | 80% | 74 | 1000 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 2 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 5 reviews sampled · 5 total reviews in window · weighted 4.7 up / 0 down · computed 4h ago · full methodology →
Press & Creators reviews (27)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 70
“The Solus Project benefits from the fact that you can't just shoot your way out of a bad situation.”
read full review ↗ - 65
“The Solus Project is an enjoyable exploration-based walking simulator that aims to compellingly blend story and survival elements. Unfortunately, it falls short in this regard and doesn’t offer what other similar titles in its category do. The story and its narrative do offer some interesting moments, even though they’re scattered throughout what is mostly a monotonous journey from point A to point B. This is clearly a case of wasted potential, and it is definitely not a full-fledged survival horror game.”
read full review ↗ - 30
“Janky, ugly and unpolished is the best way to describe The Solus Project. It had a noble idea of combining the walking sim narrative game with survival simulation stats, and on paper this is a concept that definitely has appeal. It is too bad that this was executed so badly, and it can all be attributed to failing to get the fundamentals of control and playability just right. The simple act of moving in standard mode is an agonizing slog, and god help the poor soul who tries to contend with incomprehensible VR controls. This is great for anyone who loves to torture themselves.”
read full review ↗ - 40
“The Solus Project is poor survival game that plays far better as a walking simulator. The lack of any guidance in controls and direction will leave you feeling clueless on how to proceed throughout. The environments are bland and barren, and although the weather and day/night cycle offer some positives, they're all ultimately overshadowed by the game's negatives. To top it all off a below par PlayStation VR option and a large number of bugs turn what could have been a good survival title into a disappointing one.”
read full review ↗ - 70
“The Solus Project is a moody title that blends exploration and light survival with stunning graphics and voice acting that is out of this world. Though exploration is a key driving factor in The Solus Project, the real gem is in the audio design; muting the game and running throughout the wet environs of Gleise-6143-C is a completely different (and worse) experience. While the map and littered lore are core bits to The Solus Project, the audio is what makes this a title that many gamers will thoroughly enjoy. Unfortunately though the strange mix between light survival, exploration, and moody lore-driven walking simulator means that while each genre is individually a strong case for a solid game, but together they seem muddied as the game progresses.”
read full review ↗ - 80
“In the end, The Solus Project is a fascinating game that is more about exploration than survival. Even if you aren't grabbing every scrap of paper and reading every carving, the story is gripping and the desolate world is something you can't help but want to explore. The surprises are great, and the game looks and sounds excellent. It would've been nice if the game placed less of an emphasis on the survival elements, especially since what's here won't satisfy fans of the genre, but as a whole, this is a game that's worth checking out for those who don't mind forgoing combat.”
read full review ↗ - 60
“The Solus Project is definitely a game to stick with, The longer you're in it, the more you will get out of it, it's similar in vein to VR's other explore-em-up Robinson the Journey. However, even though there are no giant dinosaurs to gawp at the story and the imagination this world conjures up make this a better game, in my opinion. I just wish I wasn't bogged down having to manage the very things that keep you alive.”
read full review ↗ - 50
“The Solus Project's story and survival mechanics look promising at first, but they ultimately fail to meet expectations.”
read full review ↗ - 70
“Despite mechanical discord and an unsatisfying story, the creepy atmosphere and gargantuan spectacle of The Solus Project is worth experiencing firsthand.”
read full review ↗ - 50
“The world of The Solus Project is totally worth exploring thanks to an interesting story and great art direction. It's just not much fun to actually play.”
read full review ↗ - 60
“The Solus Project ends up being somewhat of an anomaly with its version of survival and exploration gameplay. On one hand, the environments and setting are absolutely incredible and it becomes a world I want get lost in. Unfortunately, it's hard to recommend due to the cumbersome controls, unintuitive UI, and poor optimization of inventory management.”
read full review ↗ - 70
“Exploration, survival, crafting, puzzles. In The Solus Project none of these elements touches heights of excellence, but otherwise the game is not bad at all.”
read full review ↗
…and 15 more tracked reviews.
Patch history
- The Solus Project patch 1.1 is here! Major VR updates, and it now runs on UE 4.19.Jun 12, 2018significant · resets scoring window
- Patch 1.031Feb 6, 2017
- Patch 1.031Feb 6, 2017significant · resets scoring window
- The 1.03 big VR update patch, and the road aheadDec 4, 2016significant · resets scoring window
- The 1.03 big VR update patch, and the road aheadDec 4, 2016significant · resets scoring window
- 1.03 - Large VR updateDec 4, 2016significant · resets scoring window
- 1.03 - Large VR updateDec 4, 2016significant · resets scoring window
- 1.021 - Two small hotfixesJul 28, 2016
- 1.021 - Two small hotfixesJul 28, 2016
- Big VR update!Jul 20, 2016
- Big VR update!Jul 20, 2016
- 1.02 - VR Inventory and more!Jul 20, 2016significant · resets scoring window
- 1.02 - VR Inventory and more!Jul 20, 2016significant · resets scoring window
- Our current focus and progressJun 18, 2016
- Our current focus and progressJun 18, 2016
- 5 days since release - The work continues! - Major VR updateJun 11, 2016significant · resets scoring window
- 5 days since release - The work continues! - Major VR updateJun 11, 2016significant · resets scoring window
- 1.01 Released - Massive VR UpdateJun 11, 2016significant · resets scoring window
- 1.01 Released - Massive VR UpdateJun 11, 2016significant · resets scoring window
- 1.0 ReleasedJun 7, 2016
- 1.0 ReleasedJun 7, 2016
- RC1 0.95Jun 6, 2016
- RC1 0.95Jun 6, 2016significant · resets scoring window
- 0.63 - Huge VR and low-mid end performance update!May 31, 2016significant · resets scoring window
- 0.63 - Huge VR and low-mid end performance update!May 31, 2016significant · resets scoring window
- 0.61 - Vive UpdateMay 14, 2016
- 0.61 - Vive UpdateMay 14, 2016significant · resets scoring window
- Version 0.6 now liveMay 13, 2016significant · resets scoring window
- Version 0.6 now liveMay 13, 2016significant · resets scoring window
- Version 0.6 beta testingMay 11, 2016
- Version 0.6 beta testingMay 11, 2016
- Big patch and Episode 4 soon!May 9, 2016
- Big patch and Episode 4 soon!May 9, 2016
- The Solus Project Part 3 released - hours more content!Apr 14, 2016significant · resets scoring window
- The Solus Project Part 3 released - hours more content!Apr 14, 2016significant · resets scoring window
- Episode 3 + Version 0.58 now liveApr 13, 2016significant · resets scoring window
- Episode 3 + Version 0.58 now liveApr 13, 2016significant · resets scoring window
…and 13 earlier patch announcements.
