Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 68 | 3 |
| All-time Steam reviews | 88% | 81 | 317 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | – | – | 0 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 0 reviews sampled · 0 total reviews in window · weighted 0 up / 0 down · computed 1h ago · full methodology →
Press & Creators reviews (10)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 50
“Velocibox is simple and addictive, but it's just too darn difficult most of the time. This release demands such precision that we weren't able to see as much of it as we'd have liked, despite our absolute best efforts. With a fairer difficulty curve this could have been a decent timewaster; instead, we'd recommend it to masochists only.”
read full review ↗ - 80
“Velocibox walks that fine line between incredibly frustrating and frustratingly replayable. It is unforgiving and brutal in its design; but at the same time induces that 'One more go' feeling. This game is not for the faint of heart, or those that have slower than lightening fast reactions. But if you crave a simple, fast paced and demanding challenge, then this game may be right up your alley.”
read full review ↗ - 65
“With randomly generated levels played at a breakneck speed, Velocibox is definitely for those who thrive on frustrating challenges. Few will have the patience to get through to the next stage without quitting in frustration, let alone fuss with online rankings.”
read full review ↗ - 90
“Velocibox is an incredibly difficult yet addictive indie title determined to challenge the player with its fast-paced gameplay requiring quick thinking.”
read full review ↗ - 35
“By constantly running at breakneck speed, Velocibox takes a solid idea and turns it into one of the most aggravating games ever made. The cool art style and clever concept isn't enough to make up for the frustrating gameplay, unfair obstacles and cheap deaths. Velocibox is not meant for humans.”
read full review ↗ - 80
“Several people in the community have likened Velocibox to Terry Cavanagh's Super Hexagon and in all fairness, the comparison is justified. The game has a nearly magical power to not only heighten your senses but mold them into powerful tools, all the while eating up time like a stealthy hamster.”
read full review ↗ - 60
“As I continued to play, I did notice that I was getting better. And as much as I would like to brag that I was as skillful as I looked, I can almost guarantee that I got a very lucky run on each level as I completed them. At times it can feel like the only way to beat a level is to be lucky so that the placement of levels was randomly placed to be easy. And no matter how much I enjoyed this game, which I did, it was hard to play, because the visuals are so jarring. As such Velocibox is not for the faint hearted, or epileptic. ”
read full review ↗ - 75
“Velocibox is ridiculously challenging and painstaking, but the flip-side is that it's one of the most gratifying experiences you will ever have in a video game.”
read full review ↗ - 78
“While you won't be astounded or amazed, overall it's a pretty solid game.”
read full review ↗ - 70
“Velocibox is one of those intensely challenging games that actually remains more enjoyable than frustrating.”
read full review ↗
