Screenshots & trailers
Review sentiment over time
Weekly positive-review rate (green) and review volume (bars). Dashed lines mark significant patches; the amber line is the start of the current scoring window. Hover the dots to see what drove a dip or a jump.
How this score was computed
The VGC Score is a weighted blend on a press-comparable 0-100 quality scale. Steam approval rates are first calibrated (95% positive on Steam ≈ 89.5 quality, since Steam approval skews high). Press and tracked creator reviews each count ~2x a player review and share one cap against player evidence (creator buy/skip calls pool into an approval rate, calibrated like Steam approval); all-time sentiment is capped and halved (it's context, not verdict); reviews of the current build carry the most weight when a fresh patch anchors the window; and a 'typical game' prior keeps small samples from pegging the scale. Because press reviews and Metacritic user aggregates describe the launch build, their weight decays as the game ages (3-year half-life after a 1-year grace). That's how a game that launched rough can outgrow its old reception once updates win players over. Reviews under 2h playtime (the refund window), non-Steam activations, and free copies are downweighted.
| Component | Positive | Quality (0-100) | Weight (pseudo-reviews) |
|---|---|---|---|
| Press reviews (OpenCritic) | – | 79 | 4 |
| All-time Steam reviews | 96% | 91 | 188 |
| Metacritic user ratings | – | – | 0 |
| Post-patch Steam reviews (trust-weighted) | 100% | 97 | 1 |
| Calibration prior (typical game) | – | 72 | 50 |
Scoring window: last 30 days (no significant patch detected) · 3 reviews sampled · 3 total reviews in window · weighted 1.5 up / 0 down · computed 2h ago · full methodology →
Press & Creators reviews (17)
Individual verdicts from outlets we track: scored reviews first, most trusted outlets first among them. The small badge is each outlet's trust score: how well its scoring history aligns with players.
- 90
“Flywrench may be hard to explain, but it's not hard at all to recommend. The difficulty manages to be mostly fair and wildly satisfying. While it may take some getting used to, it would be a disservice to yourself not to at least try out this indie underground legend, now that it's finally coming to the mainstream.”
read full review ↗ - 78
“My biggest problem with the game stems from the nagging feeling that I was lucky in completing many of the levels. Figuring out a level isn’t exactly taxing on the brain, as the solution is readily apparent once you understand the mechanics of the game. Your success depends purely on your ability to execute quickly. But many times, I found myself doing the same thing 15 times in a row, only to finally grasp the goal through what felt like luck.”
read full review ↗ - 88
“Flywrench is a very fun and highly addictive PS4 release. It grabbed my attention right from the start and did not let me go until I had opened my way though each of the areas. It’s minimalist presentation, and tight gameplay mechanics make it very easy to be able to focus completely on the action on screen as you blast your way through narrow corridors, spinning blades and innocent-looking squares.”
read full review ↗ - 80
“Despite its difficulty, Flywrench never lets up. While it’s not casting a particularly wide net, for those that fell in love with the games of its kind it is without a doubt one of the best in its class.”
read full review ↗ - 90
“Flywrench is a fun, quick distraction that can easily pull you in with its entertaining game play, and though it can become quite difficult at times, it’s easy to get past all that.”
read full review ↗ - 55
“I would recommend this for players who looking for exceptionally difficult and frenetic platformer. Unfortunately Flywrench brings nothing new to the table in its genre.”
read full review ↗ - 80
“Flywrench is far more than the simplistic graphics might let on, these colored lines create diabolically difficult obstacle courses that will take the utmost skill to complete. Capitalizing off short levels and instant respawns, Flywrench follows in Super Meat Boy’s footsteps by presenting a challenge that’s harder to put down than it is to finish.”
read full review ↗ - 70
“A new minimalistic game from the creators of Nidhogg. It´s simple and effective, if your played Flappy Bird you´ll know how your character moves. You need to pass through color based barriers that depends on your specific move in a Outland kind of way.”
read full review ↗ - 90
“Flywrench comes highly recommended from me, especially to those gamers who are always seeking a new challenge. If you enjoyed Super Meat Boy, VVVVVV, and the like, you will certainly enjoy this one as well. It does a really great job of easing new players into the mechanics too, so it's worth trying out even if the difficulty sounds daunting.”
read full review ↗ - 60
“Overall I enjoyed my time with Flywrench but wished there was a better process for learning what was right and wrong in terms of mechanics. It starts off so well with elements and mechanics being introduced slowly but surely. By the later stages I was sure I’d be ready for the challenge, and maybe someday I will be. But after a few too many deaths and dumb luck wins I felt put-off. There’s definitely a lot to like with Flywrench for fans of the insanely difficult, rapid-spawning games but for the more casual it will only offer a brief run through 170+ levels that will end in glorious victory, endless deaths, or sheer, dumb luck.”
read full review ↗ - 70
“Sometimes I felt when I died it was completely my fault and other times I’d blame the odd bounces and ship’s movements. Something just felt off, but only sometimes. The game’s bugs would also stop my flow and cause unneeded frustration. Overall, it’s a fun title but only in short bursts.”
read full review ↗ - 90
“Flywrench creates complex challenges through simple design structures, absorbing you into to its mesmerising gameplay for hours upon end.”
read full review ↗
…and 5 more tracked reviews.
Patch history
- New Asteroid Levels!May 22, 2017
- New Asteroid Levels!May 22, 2017
- Update 9/19/15Sep 19, 2015
- Update 9/19/15Sep 19, 2015
- fixed OSX crash and added vsync optionAug 26, 2015
